generic puzzle module
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@@ -2,7 +2,7 @@
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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[CreateAssetMenu(menuName = "Door Module")]
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[CreateAssetMenu(menuName = "Modules/Door")]
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public class DoorModuleDescription : ModuleDescription
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{
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public DoorType doorType;
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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[CreateAssetMenu(menuName = "Generic Module")]
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[CreateAssetMenu(menuName = "Modules/Generic Module")]
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public class ModuleDescription : ScriptableObject
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{
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public readonly HashSet<ModuleType> types = new();
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@@ -3,5 +3,6 @@
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public enum ModuleType
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{
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DoorEntrance, DoorExit, // door types
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Puzzle,
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}
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}
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@@ -0,0 +1,13 @@
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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public class PuzzleModule : Module
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{
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internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
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{
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_description.types.Add(ModuleType.Puzzle);
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srDimensions.Size = Vector2Int.one; // TODO: larger modules
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ed86ddbc20ae479895ab3c538ea9226f
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timeCreated: 1667873701
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@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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[CreateAssetMenu(menuName = "Modules/Puzzle")]
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public class PuzzleModuleDescription : ModuleDescription
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f928b97941e3469a9015316bb5ac1309
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timeCreated: 1667873701
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