fling holes puzzle
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105
Assets/Station46/Modules/Holes/Scripts/FlingHoles.cs
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105
Assets/Station46/Modules/Holes/Scripts/FlingHoles.cs
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using Station46.Modules.Hoop.Scripts;
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using Station46.Scripts;
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namespace Station46.Modules.Holes.Scripts
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{
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/// <summary>
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/// The main component for the orb grid module.
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/// </summary>
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public class FlingHoles : Holes
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{
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private bool ShowHint
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{
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set
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{
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if (!Solved)
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{
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var on = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor.hdr;
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var off = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor.hdr;
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for (var i = 0; i < solution.Count; i++)
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{
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holes[i].Emission.color = value
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? solution[i] == 1 ? on : off
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: states[i] == 1 ? on : off;
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}
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}
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}
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}
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private Button _button;
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protected override void Start()
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{
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base.Start();
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_button.ButtonEvent += (_, type) =>
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{
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ShowHint = type == ButtonEventType.Pressed;
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};
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// PuzzleEvent += (_, type) =>
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// {
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// // ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
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// switch (type)
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// {
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// case PuzzleEventType.Restarted:
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// var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
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// _holes.ForEach(hole =>
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// {
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// hole.Enable();
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// hole.Emission.color = color.hdr;
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// });
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// frameLight.color = color.hdr;
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// _dispenser.Reset();
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// break;
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// case PuzzleEventType.Solved:
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// var solvedColor = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor;
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// var activeColor = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
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// _holes.ForEach(hole =>
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// {
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// hole.Disable();
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// hole.Emission.color = solution[hole.number] == 1 ? activeColor.hdr : solvedColor.hdr;
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// });
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// frameLight.color = solvedColor.hdr;
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// _dispenser.Solve();
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// break;
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// }
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// };
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//
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// _holes.ForEach(hole => hole.ButtonEvent += (_, type) =>
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// {
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// // ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
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// switch (type)
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// {
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// case ButtonEventType.Pressed:
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// SetState(hole.number, 1, true);
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// break;
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// case ButtonEventType.Released:
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// SetState(hole.number, 0, true);
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// break;
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// }
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// });
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//
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// frameLight.active = true;
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}
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public override void SetModule(Module module)
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{
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base.SetModule(module);
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// The holes require a related button fling hoop module
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var secondGradeRelatedModule = Module.relatedModules[0].relatedModules[0];
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if (secondGradeRelatedModule.State is ButtonHoop hoop)
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{
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_button = hoop.Button;
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}
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else
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{
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throw new EngineException("Holes were not assigned a related Dispenser.");
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}
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}
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}
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}
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