fling holes puzzle

This commit is contained in:
2023-04-12 16:03:10 +02:00
parent 42ef7cc9bd
commit 7ddf555771
27 changed files with 1042 additions and 55 deletions

View File

@@ -0,0 +1,105 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using Station46.Modules.Hoop.Scripts;
using Station46.Scripts;
namespace Station46.Modules.Holes.Scripts
{
/// <summary>
/// The main component for the orb grid module.
/// </summary>
public class FlingHoles : Holes
{
private bool ShowHint
{
set
{
if (!Solved)
{
var on = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor.hdr;
var off = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor.hdr;
for (var i = 0; i < solution.Count; i++)
{
holes[i].Emission.color = value
? solution[i] == 1 ? on : off
: states[i] == 1 ? on : off;
}
}
}
}
private Button _button;
protected override void Start()
{
base.Start();
_button.ButtonEvent += (_, type) =>
{
ShowHint = type == ButtonEventType.Pressed;
};
// PuzzleEvent += (_, type) =>
// {
// // ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
// switch (type)
// {
// case PuzzleEventType.Restarted:
// var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
// _holes.ForEach(hole =>
// {
// hole.Enable();
// hole.Emission.color = color.hdr;
// });
// frameLight.color = color.hdr;
// _dispenser.Reset();
// break;
// case PuzzleEventType.Solved:
// var solvedColor = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor;
// var activeColor = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
// _holes.ForEach(hole =>
// {
// hole.Disable();
// hole.Emission.color = solution[hole.number] == 1 ? activeColor.hdr : solvedColor.hdr;
// });
// frameLight.color = solvedColor.hdr;
// _dispenser.Solve();
// break;
// }
// };
//
// _holes.ForEach(hole => hole.ButtonEvent += (_, type) =>
// {
// // ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
// switch (type)
// {
// case ButtonEventType.Pressed:
// SetState(hole.number, 1, true);
// break;
// case ButtonEventType.Released:
// SetState(hole.number, 0, true);
// break;
// }
// });
//
// frameLight.active = true;
}
public override void SetModule(Module module)
{
base.SetModule(module);
// The holes require a related button fling hoop module
var secondGradeRelatedModule = Module.relatedModules[0].relatedModules[0];
if (secondGradeRelatedModule.State is ButtonHoop hoop)
{
_button = hoop.Button;
}
else
{
throw new EngineException("Holes were not assigned a related Dispenser.");
}
}
}
}