move space tiles into parent for readability
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@@ -54,6 +54,7 @@ namespace Escape_Room_Engine.Engine.Scripts
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}
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_tile = Instantiate(tilePrefabs[showTile], transform);
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_tile.isStatic = true;
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_tile.GetComponent<MeshRenderer>().material = material;
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_showTile = showTile;
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