move space tiles into parent for readability

This commit is contained in:
2022-11-13 20:26:51 +01:00
parent 990c7205ba
commit 7131edce74
3 changed files with 7 additions and 3 deletions

View File

@@ -16,7 +16,7 @@ namespace Escape_Room_Engine.Engine.Scripts
internal readonly Dimensions rrDimensions;
internal List<Module> Modules { get; } = new(2);
private GameObject _spaceObject;
private GameObject _spaceObject, _spaceTiles;
private readonly Room _room;
internal Space(Room room, Passage entrance)
@@ -64,6 +64,9 @@ namespace Escape_Room_Engine.Engine.Scripts
_spaceObject.transform.localPosition = new Vector3(rrDimensions.x, 0, rrDimensions.z);
// build the space floor out of tiles
_spaceTiles = new GameObject($"Space Geometry");
_spaceTiles.transform.SetParent(_spaceObject.transform, false);
_spaceTiles.isStatic = true;
for (var z = 0; z < rrDimensions.length; z++)
{
for (var x = 0; x < rrDimensions.width; x++)
@@ -81,7 +84,7 @@ namespace Escape_Room_Engine.Engine.Scripts
else
location = left ? TileLocation.W : right ? TileLocation.E : TileLocation.C;
var tileObject = Object.Instantiate(Engine.DefaultEngine.config.spaceTile, _spaceObject.transform, false);
var tileObject = Object.Instantiate(Engine.DefaultEngine.config.spaceTile, _spaceTiles.transform, false);
tileObject.transform.localPosition = new Vector3(x, 0, z);
tileObject.showTile = location;
}