make desert portals stencil portals
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@@ -92,7 +92,7 @@ namespace EscapeRoomEngine.Portal.Runtime
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{
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// place camera
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Matrix4x4 cameraTransform;
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if (monoOrEye == Camera.MonoOrStereoscopicEye.Mono)
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if (monoOrEye == Camera.MonoOrStereoscopicEye.Mono || playerCamera != Player.Instance.camera)
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{
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cameraTransform = portalTransform.localToWorldMatrix * HalfRotation *
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linkedPortal.portalTransform.worldToLocalMatrix *
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@@ -100,7 +100,6 @@ namespace EscapeRoomEngine.Portal.Runtime
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}
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else
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{
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// stereoRenderCounter = (stereoRenderCounter + 1) % 2;
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var eye = monoOrEye == Camera.MonoOrStereoscopicEye.Left
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? Camera.StereoscopicEye.Left
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: Camera.StereoscopicEye.Right;
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