portal travelling
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@@ -10,7 +10,6 @@ namespace Escape_Room_Engine.Portal
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[RequireComponent(typeof(Camera))]
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public class PortalCamera : MonoBehaviour
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{
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private static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
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private static readonly Camera.StereoscopicEye[] Eyes =
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{ Camera.StereoscopicEye.Left, Camera.StereoscopicEye.Right };
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private static readonly Dictionary<Camera.StereoscopicEye, int> EyeTextureNames = new()
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@@ -22,15 +21,15 @@ namespace Escape_Room_Engine.Portal
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/// <summary>
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/// The minimum near clip plane distance to be used when calculating the oblique clip plane.
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/// </summary>
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public float minNearClipPlane = 0.02f;
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public float minNearClipPlane = 0.0001f;
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/// <summary>
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/// The portal this camera renders through.
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/// </summary>
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[SerializeField] private Portal portal;
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/// <summary>
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/// The quad where the rendered texture will be drawn on.
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/// The mesh where the rendered texture will be drawn on.
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/// </summary>
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[SerializeField] private MeshRenderer portalQuad;
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[SerializeField] private MeshRenderer screen;
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private PlayerCamera _playerCamera;
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private Camera _camera;
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@@ -56,16 +55,18 @@ namespace Escape_Room_Engine.Portal
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RenderPipelineManager.beginCameraRendering -= Render;
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}
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private void Render(ScriptableRenderContext scriptableRenderContext, Camera camera)
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private void Render(ScriptableRenderContext scriptableRenderContext, Camera _)
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{
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// check whether the portal plane is visible from the player camera
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var frustumPlanes = GeometryUtility.CalculateFrustumPlanes(_playerCamera.camera);
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if (!GeometryUtility.TestPlanesAABB(frustumPlanes, portal.other.portalCamera.portalQuad.bounds))
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if (!GeometryUtility.TestPlanesAABB(frustumPlanes, portal.linkedPortal.portalCamera.screen.bounds))
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// don't render this portal if it is not visible
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return;
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var t = portal.transform;
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screen.enabled = false;
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foreach (var eye in Eyes)
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{
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// create portal texture if it doesn't exist yet
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@@ -75,15 +76,15 @@ namespace Escape_Room_Engine.Portal
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{
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_textures.Add(eye,
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new RenderTexture(XRSettings.eyeTextureWidth, XRSettings.eyeTextureHeight, 24));
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portal.other.portalCamera.portalQuad.material.SetTexture(EyeTextureNames[eye], _textures[eye]);
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portal.linkedPortal.portalCamera.screen.material.SetTexture(EyeTextureNames[eye], _textures[eye]);
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}
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else // no texture was created so nothing should be rendered
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continue;
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}
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// position portal camera
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var m = t.localToWorldMatrix * HalfRotation * portal.other.transform.worldToLocalMatrix *
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_playerCamera.getEyeTransform(eye).localToWorldMatrix;
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var m = t.localToWorldMatrix * Portal.HalfRotation * portal.linkedPortal.transform.worldToLocalMatrix *
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_playerCamera.GetEyeTransform(eye).localToWorldMatrix;
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transform.SetPositionAndRotation(m.GetPosition(), m.rotation);
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_camera.projectionMatrix = _playerCamera.camera.GetStereoProjectionMatrix(eye);
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@@ -93,7 +94,7 @@ namespace Escape_Room_Engine.Portal
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var portalPlane = new Plane(n, t.position); // clip plane in world space
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var clipPlane = _camera.worldToCameraMatrix.inverse.transpose *
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new Vector4(n.x, n.y, n.z, portalPlane.distance); // vector format clip plane in camera space
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if (Math.Abs(portalPlane.GetDistanceToPoint(transform.position)) >= minNearClipPlane)
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if (-portalPlane.GetDistanceToPoint(transform.position) >= minNearClipPlane)
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// only adjust the near clip plane if it doesn't intersect with the camera
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_camera.projectionMatrix = _camera.CalculateObliqueMatrix(clipPlane);
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@@ -101,6 +102,8 @@ namespace Escape_Room_Engine.Portal
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_camera.targetTexture = _textures[eye];
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UniversalRenderPipeline.RenderSingleCamera(scriptableRenderContext, _camera);
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}
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screen.enabled = true;
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}
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}
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}
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