make dispenser available to all puzzles
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@@ -12,7 +12,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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private Emission frameLight;
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private List<Hole> _holes;
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private Dispenser _dispenser;
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private Dispenser.Dispenser _dispenser;
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protected override void Awake()
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{
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@@ -76,7 +76,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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base.SetModule(module);
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var firstRelatedModule = Module.relatedModules[0];
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if (firstRelatedModule.State is Dispenser dispenser)
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if (firstRelatedModule.State is Dispenser.Dispenser dispenser)
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{
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_dispenser = dispenser;
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}
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