make dispenser available to all puzzles
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using EscapeRoomEngine.Desert.Runtime.Dispenser;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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{
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@@ -24,7 +25,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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private void OnTriggerEnter(Collider other)
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{
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var orb = other.GetComponent<HoleOrb>();
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var orb = other.GetComponent<DispenserOrb>();
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if (orb != null)
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{
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if (Active)
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@@ -40,7 +41,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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private void OnTriggerExit(Collider other)
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{
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var orb = other.GetComponent<HoleOrb>();
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var orb = other.GetComponent<DispenserOrb>();
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if (orb != null)
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{
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var color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
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