make dispenser available to all puzzles

This commit is contained in:
2022-12-03 14:52:00 +01:00
parent 824e043862
commit 655f495804
47 changed files with 2658 additions and 380 deletions

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using EscapeRoomEngine.Desert.Runtime.Dispenser;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
@@ -24,7 +25,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private void OnTriggerEnter(Collider other)
{
var orb = other.GetComponent<HoleOrb>();
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
if (Active)
@@ -40,7 +41,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private void OnTriggerExit(Collider other)
{
var orb = other.GetComponent<HoleOrb>();
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
var color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;