make dispenser available to all puzzles

This commit is contained in:
2022-12-03 14:52:00 +01:00
parent 824e043862
commit 655f495804
47 changed files with 2658 additions and 380 deletions

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@@ -1,96 +0,0 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using NaughtyAttributes;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
[SelectionBase]
[RequireComponent(typeof(Animator), typeof(Emission))]
public class Dispenser : ModuleState
{
private static readonly int Open = Animator.StringToHash("Open");
public Transform dispensable;
[SerializeField] [Min(0)]
private float cooldown;
[BoxGroup("Internal")] [SerializeField]
private Transform dispenseOrigin;
[BoxGroup("Internal")] [SerializeField]
private Button dispenseButton;
public bool Solved
{
set
{
if (value)
{
CloseHatch();
dispenseButton.Disable();
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
}
else
{
dispenseButton.Enable();
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
}
}
}
private float _previousDispense = -1;
private Animator _animator;
private Emission _light;
private void Awake()
{
_animator = GetComponent<Animator>();
_light = GetComponent<Emission>();
}
private void Start()
{
dispenseButton.ButtonEvent += (_, type) =>
{
if (type == ButtonEventType.Pressed)
{
Dispense();
}
};
_light.active = true;
}
#region Debug Buttons
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Dispense()
{
if (_previousDispense + cooldown <= Time.time)
{
Logger.Log($"{this} dispensing {dispensable.gameObject}", LogType.PuzzleDetail);
_animator.SetBool(Open, true);
Instantiate(dispensable, dispenseOrigin.position, dispenseOrigin.rotation);
_previousDispense = Time.time;
}
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void CloseHatch()
{
_animator.SetBool(Open, false);
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Solve() => Solved = true;
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Reset() => Solved = false;
#endregion
public override void SetModule(Module module) {}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3ca2acc9138242c59fbba68a62435318
timeCreated: 1669991155

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@@ -1,39 +0,0 @@
using System;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
[Serializable]
public struct DispenserLightRow
{
public bool[] lights;
}
public class DispenserLights : MonoBehaviour
{
[SerializeField]
private DispenserLightRow[] lights;
[BoxGroup("Internal")] [SerializeField]
private GameObject lightPrefab;
[BoxGroup("Internal")] [SerializeField]
private Vector2Int gridDimensions;
[BoxGroup("Internal")] [SerializeField]
private Vector2 lightOffset;
private void Start()
{
var position = transform.localPosition;
for (var y = 0; y < gridDimensions.y; y++)
{
var row = lights[y].lights;
for (var x = 0; x < gridDimensions.x; x++)
{
var instance = Instantiate(lightPrefab, transform, false);
instance.transform.localPosition = new Vector3(-x * lightOffset.x, 0, y * lightOffset.y);
instance.GetComponent<Emission>().active = row[x];
}
}
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1b796efe5676490b81fe24366d556b18
timeCreated: 1670273719

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@@ -1,4 +1,5 @@
using UnityEngine;
using EscapeRoomEngine.Desert.Runtime.Dispenser;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
@@ -24,7 +25,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private void OnTriggerEnter(Collider other)
{
var orb = other.GetComponent<HoleOrb>();
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
if (Active)
@@ -40,7 +41,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private void OnTriggerExit(Collider other)
{
var orb = other.GetComponent<HoleOrb>();
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
var color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;

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@@ -1,25 +0,0 @@
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
public class HoleOrb : MonoBehaviour
{
public Color Color
{
set => _emission.color = value;
}
private Emission _emission;
private void Awake()
{
_emission = GetComponent<Emission>();
}
private void Start()
{
_emission.active = true;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 461335b38aec4817a787dae9c5a63f0b
timeCreated: 1669815545

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@@ -12,7 +12,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private Emission frameLight;
private List<Hole> _holes;
private Dispenser _dispenser;
private Dispenser.Dispenser _dispenser;
protected override void Awake()
{
@@ -76,7 +76,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
base.SetModule(module);
var firstRelatedModule = Module.relatedModules[0];
if (firstRelatedModule.State is Dispenser dispenser)
if (firstRelatedModule.State is Dispenser.Dispenser dispenser)
{
_dispenser = dispenser;
}