split engine configuration from engine
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@@ -20,7 +20,10 @@ namespace Escape_Room_Engine.Engine.Scripts
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internal Space(Passage entrance)
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{
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rrDimensions = GenerateSpaceDimensions(entrance, Engine.DefaultEngine.minRoomSize, Engine.DefaultEngine.playSpace);
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rrDimensions = GenerateSpaceDimensions(
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entrance,
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Engine.DefaultEngine.config.minRoomSize,
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Engine.DefaultEngine.config.playSpace);
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// connect the space to its passage
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entrance.ConnectTo(new DoorModule(this,
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