split engine configuration from engine
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23
Assets/Escape Room Engine/Engine/Engine Configuration.asset
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23
Assets/Escape Room Engine/Engine/Engine Configuration.asset
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@@ -0,0 +1,23 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 28d04249c1c4438da94b524e7d4afff2, type: 3}
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m_Name: Engine Configuration
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m_EditorClassIdentifier:
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minRoomSize: {x: 3, y: 3}
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playSpace: {x: 4, y: 6}
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spawnDoor: {fileID: 11400000, guid: 6e937b2e9f774999b5962c4b40947165, type: 2}
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exitDoorTypes:
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- {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a, type: 2}
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puzzleCount: {x: 2, y: 5}
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puzzleTypes:
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- {fileID: 11400000, guid: 2a6dd6683bdc4db9b200ccfab1dd4bed, type: 2}
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genericModule: {fileID: 11400000, guid: cba85a4318ad4750860b84245d9685c4, type: 2}
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