vr ready buttons

This commit is contained in:
2022-11-28 19:37:18 +01:00
parent 8c495fd953
commit 6106cdc544
16 changed files with 526 additions and 176 deletions

View File

@@ -0,0 +1,28 @@
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.VR.Runtime
{
public class Player : MonoBehaviour
{
public static Player Current
{
get
{
if (_foundPlayer == null)
{
_foundPlayer = FindObjectOfType<Player>();
}
return _foundPlayer;
}
}
private static Player _foundPlayer;
[BoxGroup("Internal")] public new Camera camera;
[BoxGroup("Internal")] [SerializeField] private Transform leftEye, rightEye;
[BoxGroup("Internal")] [SerializeField] private Collider leftHand, rightHand;
public Transform GetEye(Camera.StereoscopicEye eye) =>
eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
}
}