get theme colours from engine instead of storing reference to theme in module
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@@ -1,5 +1,4 @@
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using EscapeRoomEngine.Engine.Runtime;
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using NaughtyAttributes;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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@@ -10,14 +9,17 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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private static readonly int Color = Shader.PropertyToID("_Color");
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public int symbolNumber;
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public EngineTheme theme;
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[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
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private Material _material;
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private Color _puzzleColor, _solvedColor, _activeColor;
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private void Awake()
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{
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_material = holoRenderer.material;
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_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
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_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
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_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
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}
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protected override void Start()
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@@ -26,13 +28,13 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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ButtonEvent += (_, _) =>
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{
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var color = theme.puzzleColor;
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var color = _puzzleColor;
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if (!Active)
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{
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color = theme.solvedColor;
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color = _solvedColor;
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} else if (Pressed)
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{
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color = theme.activeColor;
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color = _activeColor;
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}
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_material.SetColor(FresnelColor, color);
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