only trigger wrong input if puzzle is not solved yet

This commit is contained in:
2022-11-18 10:46:06 +01:00
parent 4853cede0c
commit 5fe7da43d3

View File

@@ -82,8 +82,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
[Button("Trigger Wrong Input", EButtonEnableMode.Playmode)] [Button("Trigger Wrong Input", EButtonEnableMode.Playmode)]
public void WrongInput() public void WrongInput()
{
if (!Solved)
{ {
OnPuzzleEvent(PuzzleEventType.WrongInput); OnPuzzleEvent(PuzzleEventType.WrongInput);
} }
} }
} }
}