add Puzzle A variants

This commit is contained in:
2022-11-22 00:10:26 +01:00
parent 7244ab470c
commit 593379dd36
66 changed files with 1524 additions and 882 deletions

View File

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@@ -156,13 +104,7 @@ AnimatorController:
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View File

@@ -38,7 +38,7 @@ AnimationClip:
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@@ -48,7 +48,7 @@ AnimationClip:
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@@ -42,7 +42,7 @@ AnimationClip:
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View File

@@ -68,7 +68,7 @@ namespace EscapeRoomEngine.Desert.Runtime
private bool _active = true, _pressed; private bool _active = true, _pressed;
protected virtual void Awake() protected virtual void Start()
{ {
ButtonEvent += (_, type) => ButtonEvent += (_, type) =>
{ {

View File

@@ -1,4 +1,5 @@
using UnityEngine; using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime namespace EscapeRoomEngine.Desert.Runtime
{ {
@@ -8,6 +9,7 @@ namespace EscapeRoomEngine.Desert.Runtime
internal bool active; internal bool active;
[ColorUsage(false, true)] public Color color; [ColorUsage(false, true)] public Color color;
[BoxGroup("Internal")] [Required] public MeshRenderer emissionRenderer;
private bool _previousActive; private bool _previousActive;
private Color _previousColor; private Color _previousColor;
@@ -15,7 +17,7 @@ namespace EscapeRoomEngine.Desert.Runtime
private void Awake() private void Awake()
{ {
_material = GetComponent<Renderer>().material; _material = emissionRenderer.material;
} }
private void Start() private void Start()

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using NaughtyAttributes; using NaughtyAttributes;
using UnityEngine; using UnityEngine;
@@ -9,8 +11,28 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
public bool rotating = true; public bool rotating = true;
public float rotationAngle; public float rotationAngle;
[MinMaxSlider(-180, 180)] public Vector2 activeRange; [MinMaxSlider(-180, 180)] public Vector2 activeRange;
[Required] public Crystal crystal; [BoxGroup("Internal")] [Required] public Crystal crystal;
[BoxGroup("Internal")]
[ValidateInput("SymbolCount", "Must have same amount of symbols and slots.")]
public List<Symbol> symbols; public List<Symbol> symbols;
[BoxGroup("Internal")]
public List<Transform> symbolSlots;
private void Awake()
{
var angleDistance = 360f / symbols.Count;
List<Symbol> symbolInstances = new(symbols.Count);
for (var i = 0; i < symbols.Count; i++)
{
var symbol = Instantiate(symbols.RandomElement(), symbolSlots[i], false);
symbol.symbolPosition = i;
symbol.anglePosition = i * angleDistance;
symbolInstances.Add(symbol);
}
symbols = symbolInstances;
}
private void Update() private void Update()
{ {
@@ -29,5 +51,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
crystal.Active = activeSymbol; crystal.Active = activeSymbol;
} }
} }
[UsedImplicitly] private bool SymbolCount(List<Symbol> list) => list.Count == symbolSlots.Count;
} }
} }

View File

@@ -30,7 +30,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
[RequireComponent(typeof(Emission))] [RequireComponent(typeof(Emission))]
public class Symbol : MonoBehaviour public class Symbol : MonoBehaviour
{ {
public int symbolNumber; public int symbolNumber, symbolPosition;
public float anglePosition; public float anglePosition;
public event SymbolEventHandler SymbolEvent; public event SymbolEventHandler SymbolEvent;

View File

@@ -1,9 +1,9 @@
using EscapeRoomEngine.Engine.Runtime; using EscapeRoomEngine.Engine.Runtime;
using NaughtyAttributes;
using UnityEngine; using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{ {
[RequireComponent(typeof(MeshRenderer))]
public class SymbolButton : Button public class SymbolButton : Button
{ {
private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor"); private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
@@ -11,12 +11,18 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
public int symbolNumber; public int symbolNumber;
public EngineTheme theme; public EngineTheme theme;
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
private Material _material; private Material _material;
private void Start() private void Awake()
{ {
_material = GetComponent<MeshRenderer>().material; _material = holoRenderer.material;
}
protected override void Start()
{
base.Start();
ButtonEvent += (_, type) => ButtonEvent += (_, type) =>
{ {

View File

@@ -1,7 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities; using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using NaughtyAttributes; using NaughtyAttributes;
using UnityEngine; using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger; using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
@@ -15,15 +17,23 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
private static readonly int LightFlash = Animator.StringToHash("Light Flash"); private static readonly int LightFlash = Animator.StringToHash("Light Flash");
[BoxGroup("Internal")] [Required] public Emission terminalLight; [BoxGroup("Internal")] [Required] public Emission terminalLight;
[BoxGroup("Internal")] public List<SymbolButton> symbols; [BoxGroup("Internal")]
[ValidateInput("SymbolCount", "Must have same amount of symbols and slots.")]
public List<SymbolButton> symbols;
[BoxGroup("Internal")]
public List<Transform> symbolSlots;
private int _activeSymbol, _lastPressedSymbol; private IOption<Symbol> _activeSymbol;
private Animator _animator; private Animator _animator;
private Ball _ball; private Ball _ball;
private void Awake() private void Awake()
{ {
_animator = GetComponent<Animator>(); _animator = GetComponent<Animator>();
List<SymbolButton> symbolInstances = new(symbols.Count);
symbolInstances.AddRange(symbols.Select((t, i) => Instantiate(t, symbolSlots[i], false)));
symbols = symbolInstances;
} }
protected override void Start() protected override void Start()
@@ -66,7 +76,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
_ball.ring.symbols.ForEach(symbol => _ball.ring.symbols.ForEach(symbol =>
{ {
symbol.SymbolEvent += type => symbol.SymbolEvent += type =>
_activeSymbol = type == SymbolEventType.Activated ? symbol.symbolNumber : -1; _activeSymbol = type == SymbolEventType.Activated ? Some<Symbol>.Of(symbol) : None<Symbol>.New();
}); });
} }
@@ -88,33 +98,36 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
} }
// required in animation // required in animation
internal void TurnOnLights() [UsedImplicitly] internal void TurnOnLights()
{ {
terminalLight.active = true; terminalLight.active = true;
_ball.StatusLight = true; _ball.StatusLight = true;
} }
// required in animation // required in animation
internal void TurnOffLights() [UsedImplicitly] internal void TurnOffLights()
{ {
terminalLight.active = false; terminalLight.active = false;
_ball.StatusLight = false; _ball.StatusLight = false;
} }
internal void PressedSymbol(int number) private void PressedSymbol(int number)
{ {
if (!Solved) if (!Solved)
{ {
Logger.Log($"Pressed symbol {number} on {this}", LogType.PuzzleDetail); Logger.Log($"Pressed symbol {number} on {this}", LogType.PuzzleDetail);
if (number == _activeSymbol) _activeSymbol.Match(some: symbol =>
{ {
CheckStep(number); if (number == symbol.symbolNumber)
{
CheckStep(symbol.symbolPosition);
} }
else else
{ {
WrongInput(); WrongInput();
} }
}, none: WrongInput);
} }
} }
@@ -125,5 +138,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
[Button(enabledMode: EButtonEnableMode.Playmode)] public void PressSymbol2() => PressedSymbol(2); [Button(enabledMode: EButtonEnableMode.Playmode)] public void PressSymbol2() => PressedSymbol(2);
#endregion #endregion
[UsedImplicitly] private bool SymbolCount(List<SymbolButton> list) => list.Count == symbolSlots.Count;
} }
} }