fix frustum culling for portals
This commit is contained in:
@@ -81,8 +81,12 @@ namespace EscapeRoomEngine.Portal.Runtime
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context.ExecuteCommandBuffer(_commandBuffer);
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context.ExecuteCommandBuffer(_commandBuffer);
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_commandBuffer.Clear();
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_commandBuffer.Clear();
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// frustum culling
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camera.TryGetCullingParameters(true, out var cullingParameters);
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var cullingResults = context.Cull(ref cullingParameters);
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// render the portal
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// render the portal
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context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings, ref _renderStateBlock);
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context.DrawRenderers(cullingResults, ref drawingSettings, ref filteringSettings, ref _renderStateBlock);
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// reset
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// reset
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RenderingUtils.SetViewAndProjectionMatrices(_commandBuffer, cameraData.GetViewMatrix(), cameraData.GetGPUProjectionMatrix(), false);
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RenderingUtils.SetViewAndProjectionMatrices(_commandBuffer, cameraData.GetViewMatrix(), cameraData.GetGPUProjectionMatrix(), false);
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@@ -535,6 +535,16 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.y
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propertyPath: m_LocalEulerAnglesHint.y
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value: -180
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value: -180
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objectReference: {fileID: 0}
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propertyPath: m_ClearFlags
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6854256365856247454, guid: ecbf9ce952d5f38458b8237a4483c562,
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type: 3}
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propertyPath: m_FocalLength
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value: 9.492393
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@@ -823,7 +833,134 @@ MonoBehaviour:
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m_ShadowRenderingLayers: 1
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m_ShadowRenderingLayers: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_LightCookieOffset: {x: 0, y: 0}
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m_SoftShadowQuality: 2
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m_SoftShadowQuality: 3
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--- !u!1 &517533142
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 517533146}
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- component: {fileID: 517533144}
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m_Layer: 0
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m_Name: Camera
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!4 &517533143
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 517533142}
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m_LocalRotation: {x: -0, y: -1, z: -0, w: -0.00000004470348}
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m_LocalPosition: {x: -0, y: 1.159, z: 5.053}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 612192276}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
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--- !u!114 &517533144
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 517533142}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras: []
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 0
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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quality: 3
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frameInfluence: 0.1
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jitterScale: 1
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mipBias: 0
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varianceClampScale: 0.9
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contrastAdaptiveSharpening: 0
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--- !u!20 &517533146
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Camera:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 517533142}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 0
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!1 &545153746
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--- !u!1 &545153746
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GameObject:
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@@ -1021,6 +1158,7 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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