fix hoop light, improve desert texture tiling performance
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@@ -1,25 +0,0 @@
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using System.Runtime.Serialization.Formatters.Binary;
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namespace EscapeRoomEngine.Engine.Runtime.Measurements
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{
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// ReSharper disable once InconsistentNaming
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public class SQLiteStorage : IMeasurementStorage
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{
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private BinaryFormatter _formatter;
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public SQLiteStorage()
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{
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_formatter = new BinaryFormatter();
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}
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public void Save(MeasurementCollection measurements)
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{
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_formatter.Serialize();
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}
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public MeasurementCollection Load(int key)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 28258214110d473e903e377b0b989a0e
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timeCreated: 1670752473
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