phase 2
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47
Assets/Test Assets/BacktrackingTest.cs
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47
Assets/Test Assets/BacktrackingTest.cs
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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namespace Test_Assets
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{
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public class BacktrackingTest : MonoBehaviour
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{
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public int[] values;
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public int target;
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[Button]
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[UsedImplicitly]
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public void Closest()
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{
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PrintResult(Backtrack.Closest(new Range(0, values.Length).ToArray(), values, target));
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}
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[Button]
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[UsedImplicitly]
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public void ClosestLower()
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{
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var backtrack = new Backtrack(new Range(0, values.Length).ToArray(), values, target);
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PrintResult(backtrack.BruteForceLower());
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}
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[Button]
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[UsedImplicitly]
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public void ClosestHigher()
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{
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var backtrack = new Backtrack(new Range(0, values.Length).ToArray(), values, target);
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PrintResult(backtrack.BruteForceHigher());
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}
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private void PrintResult(int[] indices)
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{
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var sum = 0;
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foreach (var i in indices)
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{
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Debug.Log(values[i]);
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sum += values[i];
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}
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Debug.Log($"sum: {sum}");
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}
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}
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}
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