phase 2
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MathNet.Numerics.Distributions;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||
@@ -8,19 +9,21 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||
[Serializable]
|
||||
public struct NormalDistribution
|
||||
{
|
||||
public double mean, σ;
|
||||
public float μ, σ;
|
||||
|
||||
public static NormalDistribution Standard => new NormalDistribution { mean = 0, σ = 1 };
|
||||
public static NormalDistribution Standard => new NormalDistribution { μ = 0, σ = 1 };
|
||||
|
||||
public NormalDistribution(double[] samples) : this()
|
||||
public NormalDistribution(float[] samples) : this()
|
||||
{
|
||||
mean = Probability.Mean(samples);
|
||||
σ = Probability.StandardDeviation(samples, mean);
|
||||
μ = Probability.Mean(samples);
|
||||
σ = Probability.StandardDeviation(samples, μ);
|
||||
}
|
||||
|
||||
public double Sample() => σ * Probability.Normal() + mean;
|
||||
public float Sample() => σ * Probability.Normal() + μ;
|
||||
|
||||
public double Cumulative(double x) => new Normal(mean, σ).CumulativeDistribution(x);
|
||||
public float Cumulative(float x) => (float)new Normal(μ, σ).CumulativeDistribution(x);
|
||||
|
||||
public float InverseCumulative(float x) => (float)new Normal(μ, σ).InverseCumulativeDistribution(x);
|
||||
}
|
||||
|
||||
public static class Probability
|
||||
@@ -32,22 +35,22 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||
/// For simplicity, the result is clamped between -3 and 3. This is accurate for 99.7% of all samples, by the three-σ rule.
|
||||
/// </summary>
|
||||
/// <remarks>The calculation of the random variable is done by a Box-Muller transform.</remarks>
|
||||
public static double Normal()
|
||||
public static float Normal()
|
||||
{
|
||||
double u1, u2, square;
|
||||
float u1, u2, square;
|
||||
|
||||
// get two random points inside the unit circle
|
||||
do
|
||||
{
|
||||
u1 = 2 * _random.NextDouble() - 1;
|
||||
u2 = 2 * _random.NextDouble() - 1;
|
||||
u1 = 2 * (float)_random.NextDouble() - 1;
|
||||
u2 = 2 * (float)_random.NextDouble() - 1;
|
||||
square = u1 * u1 + u2 * u2;
|
||||
} while (square >= 1f);
|
||||
|
||||
return u1 * Math.Sqrt(-2 * Math.Log(square) / square);
|
||||
return u1 * Mathf.Sqrt(-2 * Mathf.Log(square) / square);
|
||||
}
|
||||
|
||||
public static double Mean(double[] samples)
|
||||
public static float Mean(float[] samples)
|
||||
{
|
||||
if (samples.Length == 0)
|
||||
{
|
||||
@@ -57,10 +60,10 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||
return samples.Sum() / samples.Length;
|
||||
}
|
||||
|
||||
public static double StandardDeviation(double[] samples) => StandardDeviation(samples, Mean(samples));
|
||||
public static double StandardDeviation(double[] samples, double mean)
|
||||
public static float StandardDeviation(float[] samples) => StandardDeviation(samples, Mean(samples));
|
||||
public static float StandardDeviation(float[] samples, float mean)
|
||||
{
|
||||
var deviations = new double[samples.Length];
|
||||
var deviations = new float[samples.Length];
|
||||
|
||||
for (var i = 0; i < samples.Length; i++)
|
||||
{
|
||||
@@ -68,7 +71,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||
deviations[i] = d * d;
|
||||
}
|
||||
|
||||
return Math.Sqrt(Mean(deviations));
|
||||
return Mathf.Sqrt(Mean(deviations));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user