render stencil portals (transparent)
This commit is contained in:
@@ -26,9 +26,10 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
/// </summary>
|
||||
public float minNearClipPlane = 0.0001f;
|
||||
/// <summary>
|
||||
/// The mesh where the portal will be drawn.
|
||||
/// The meshes where the portal will draw its stencil and depth.
|
||||
/// </summary>
|
||||
[BoxGroup("Internal")] public MeshRenderer screen;
|
||||
[BoxGroup("Internal")] [SerializeField]
|
||||
private MeshRenderer screen;
|
||||
/// <summary>
|
||||
/// The transform marking the edge of the portal plane.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user