render stencil portals (transparent)
This commit is contained in:
30
Assets/Portal/Assets/Materials/PortalDepth.mat
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30
Assets/Portal/Assets/Materials/PortalDepth.mat
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@@ -0,0 +1,30 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PortalDepth
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m_Shader: {fileID: 4800000, guid: 9c438221637f2c0439e5af0dadf1f829, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs: []
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m_Ints: []
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m_Floats:
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- _PortalNumber: 0
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m_Colors: []
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m_BuildTextureStacks: []
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8
Assets/Portal/Assets/Materials/PortalDepth.mat.meta
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8
Assets/Portal/Assets/Materials/PortalDepth.mat.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b788aaf4ec13aab459f370617052b5c1
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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12
Assets/Portal/Assets/Materials/PortalDepth.shader
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12
Assets/Portal/Assets/Materials/PortalDepth.shader
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@@ -0,0 +1,12 @@
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Shader "Escape Room Engine/PortalDepth" {
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SubShader {
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Pass {
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ColorMask 0
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Stencil {
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Ref 1
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Comp LEqual
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}
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}
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}
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}
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9
Assets/Portal/Assets/Materials/PortalDepth.shader.meta
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9
Assets/Portal/Assets/Materials/PortalDepth.shader.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 9c438221637f2c0439e5af0dadf1f829
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 8547629936759508216}
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- component: {fileID: 5871497001431693362}
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m_Layer: 7
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m_Name: Portal Screen
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m_Name: Screen
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -25,14 +25,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5366957160841664999}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2246995198243242195}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!33 &8547629936759508216
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MeshFilter:
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m_ObjectHideFlags: 0
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@@ -134,7 +134,6 @@ MonoBehaviour:
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linkedPortal: {fileID: 0}
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minNearClipPlane: 0.0001
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screen: {fileID: 5871497001431693362}
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cameraTransform: {fileID: 0}
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portalTransform: {fileID: 2246995198243242195}
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--- !u!65 &7604291350124895408
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BoxCollider:
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@@ -182,14 +181,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8470391359842711396}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2246995198243242195}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!33 &5289736326143877755
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MeshFilter:
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m_ObjectHideFlags: 0
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