button and symbol events, PuzzleDetail log type

This commit is contained in:
2022-11-21 20:36:41 +01:00
parent dbcb9c0a24
commit 4aa429d87d
6 changed files with 140 additions and 54 deletions

View File

@@ -9,29 +9,27 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
private static readonly int Color = Shader.PropertyToID("_Color");
public int symbolNumber;
public EngineTheme theme;
public override bool Pressed
{
get => base.Pressed;
protected set
{
base.Pressed = value;
var color =
Pressed ? theme.activeColor
: Active ? theme.puzzleColor
: theme.solvedColor;
_material.SetColor(FresnelColor, color);
_material.SetColor(Color, color);
}
}
private Material _material;
private void Start()
{
_material = GetComponent<MeshRenderer>().material;
ButtonEvent += (_, type) =>
{
var color = type switch
{
ButtonEventType.Pressed => theme.activeColor,
ButtonEventType.Deactivated => theme.solvedColor,
_ => theme.puzzleColor
};
_material.SetColor(FresnelColor, color);
_material.SetColor(Color, color);
};
}
}
}