puzzle a terminal module

This commit is contained in:
2022-11-18 10:44:57 +01:00
parent d47599638f
commit 4853cede0c
32 changed files with 1584 additions and 1 deletions

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using System;
using Escape_Room_Engine.Desert.Scripts;
using Escape_Room_Engine.Engine.Scripts.Modules;
using NaughtyAttributes;
using UnityEngine;
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
[RequireComponent(typeof(Animator))]
public class Terminal : PuzzleState
{
private static readonly int LightFlash = Animator.StringToHash("Light Flash");
[BoxGroup("Internal")] [Required] public Emission light;
private Animator _animator;
private void Awake()
{
_animator = GetComponent<Animator>();
}
private void Start()
{
PuzzleEvent += (_, type) =>
{
switch (type)
{
case PuzzleEventType.Restarted:
light.color = theme.puzzleColor;
break;
case PuzzleEventType.Solved:
light.color = theme.solvedColor;
break;
case PuzzleEventType.WrongInput:
light.color = theme.puzzleColor;
_animator.SetTrigger(LightFlash);
break;
default:
throw new ArgumentOutOfRangeException(nameof(type), type, null);
}
};
TurnOnRingLight();
}
public void TurnOnRingLight()
{
light.active = true;
}
public void TurnOffRingLight()
{
light.active = false;
}
}
}

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