fix ui updates

This commit is contained in:
2022-11-01 07:36:17 +01:00
parent ddb7ce73c9
commit 484244c249

View File

@@ -6,6 +6,8 @@ namespace Escape_Room_Engine.Engine.Scripts.Editor
{ {
public class EngineEditor : EditorWindow public class EngineEditor : EditorWindow
{ {
private Button _generateRoomButton;
[MenuItem("Window/Engine/Engine Editor")] [MenuItem("Window/Engine/Engine Editor")]
public static void ShowEditor() public static void ShowEditor()
{ {
@@ -15,20 +17,29 @@ namespace Escape_Room_Engine.Engine.Scripts.Editor
public void CreateGUI() public void CreateGUI()
{ {
var generateRoom = new Button(GenerateRoom) _generateRoomButton = new Button(GenerateRoom);
{
text = Engine.DefaultEngine.NumberOfRooms == 0 ? "Generate Room" : "Regenerate Room"
};
generateRoom.SetEnabled(EditorApplication.isPlaying);
rootVisualElement.Add(generateRoom); rootVisualElement.Add(_generateRoomButton);
EditorApplication.playModeStateChanged += _ => UpdateUI();
UpdateUI();
} }
private void GenerateRoom() private void GenerateRoom()
{ {
Debug.Log("Generating new room..."); if (EditorApplication.isPlaying)
Engine.DefaultEngine.DisposeOldestRoom(); {
Engine.DefaultEngine.GenerateRoom(); Debug.Log("Generating new room...");
Engine.DefaultEngine.DisposeOldestRoom();
Engine.DefaultEngine.GenerateRoom();
UpdateUI();
}
}
private void UpdateUI()
{
_generateRoomButton.SetEnabled(EditorApplication.isPlaying);
_generateRoomButton.text = Engine.DefaultEngine.NumberOfRooms == 0 ? "Generate Room" : "Regenerate Room";
} }
} }
} }