DynamicColor, Crystal prefab, Finish Puzzle B
This commit is contained in:
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@@ -93,6 +93,13 @@ namespace EscapeRoomEngine.Desert.Runtime
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|||||||
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Press() => Pressed = true;
|
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Press() => Pressed = true;
|
||||||
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Release() => Pressed = false;
|
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Release() => Pressed = false;
|
||||||
|
|
||||||
|
[Button(enabledMode: EButtonEnableMode.Playmode)]
|
||||||
|
public void PressAndRelease()
|
||||||
|
{
|
||||||
|
Press();
|
||||||
|
Release();
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
using NaughtyAttributes;
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
namespace EscapeRoomEngine.Desert.Runtime
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(Emission))]
|
[RequireComponent(typeof(Emission))]
|
||||||
public class Crystal : MonoBehaviour
|
public class Crystal : MonoBehaviour
|
||||||
@@ -10,7 +11,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
|
|
||||||
public bool Active
|
public bool Active
|
||||||
{
|
{
|
||||||
get => _emission.active;
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_emission.active = value;
|
_emission.active = value;
|
||||||
@@ -18,16 +18,20 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public DynamicColor Color
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_emission.color = value.hdr;
|
||||||
|
crystalLight.color = value.ldr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private Emission _emission;
|
private Emission _emission;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_emission = GetComponent<Emission>();
|
_emission = GetComponent<Emission>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Active = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||||
{
|
{
|
||||||
@@ -9,7 +9,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
[BoxGroup("Internal")] [Required] public Emission statusLight;
|
[BoxGroup("Internal")] [Required] public Emission statusLight;
|
||||||
[BoxGroup("Internal")] [Required] public Ring ring;
|
[BoxGroup("Internal")] [Required] public Ring ring;
|
||||||
|
|
||||||
private Color _puzzleColor, _solvedColor;
|
private DynamicColor _puzzleColor, _solvedColor;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -29,7 +29,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
{
|
{
|
||||||
_active = value;
|
_active = value;
|
||||||
|
|
||||||
statusLight.color = _active ? _puzzleColor : _solvedColor;
|
statusLight.color = _active ? _puzzleColor.hdr : _solvedColor.hdr;
|
||||||
ring.rotating = _active;
|
ring.rotating = _active;
|
||||||
if (!_active)
|
if (!_active)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
private IOption<Symbol> _activeSymbol;
|
private IOption<Symbol> _activeSymbol;
|
||||||
private Animator _animator;
|
private Animator _animator;
|
||||||
private Ball _ball;
|
private Ball _ball;
|
||||||
private Color _puzzleColor, _solvedColor;
|
private DynamicColor _puzzleColor, _solvedColor;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -50,12 +50,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
{
|
{
|
||||||
case PuzzleEventType.Restarted:
|
case PuzzleEventType.Restarted:
|
||||||
_ball.Active = true;
|
_ball.Active = true;
|
||||||
terminalLight.color = _puzzleColor;
|
terminalLight.color = _puzzleColor.hdr;
|
||||||
symbols.ForEach(symbol => symbol.Enable());
|
symbols.ForEach(symbol => symbol.Enable());
|
||||||
break;
|
break;
|
||||||
case PuzzleEventType.Solved:
|
case PuzzleEventType.Solved:
|
||||||
_ball.Active = false;
|
_ball.Active = false;
|
||||||
terminalLight.color = _solvedColor;
|
terminalLight.color = _solvedColor.hdr;
|
||||||
symbols.ForEach(symbol => symbol.Disable());
|
symbols.ForEach(symbol => symbol.Disable());
|
||||||
break;
|
break;
|
||||||
case PuzzleEventType.WrongInput:
|
case PuzzleEventType.WrongInput:
|
||||||
|
|||||||
@@ -1,27 +1,110 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime;
|
||||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
|
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
|
||||||
{
|
{
|
||||||
|
[Serializable]
|
||||||
|
internal struct ButtonAction
|
||||||
|
{
|
||||||
|
public SymbolButton button;
|
||||||
|
public List<int> stateIndices;
|
||||||
|
}
|
||||||
|
|
||||||
public class PuzzleB : StatePuzzle
|
public class PuzzleB : StatePuzzle
|
||||||
{
|
{
|
||||||
[ValidateInput("CorrectRotatorCount")]
|
[ValidateInput("CorrectRotatorCount")]
|
||||||
public List<Transform> rotators;
|
public List<Rotator> rotators;
|
||||||
|
[InfoBox("Every button action will toggle the states at the given indices between 0 and 90 degrees.")]
|
||||||
|
[SerializeField]
|
||||||
|
private List<ButtonAction> buttonActions;
|
||||||
|
[BoxGroup("Internal")] [SerializeField]
|
||||||
|
private List<Emission> lights;
|
||||||
|
[BoxGroup("Internal")] [SerializeField]
|
||||||
|
private Crystal crystal;
|
||||||
|
|
||||||
protected override void StatesUpdate()
|
private DynamicColor _puzzleColor, _solvedColor;
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.StatesUpdate();
|
base.Awake();
|
||||||
|
|
||||||
|
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||||
|
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
|
||||||
|
PuzzleEvent += (_, type) =>
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case PuzzleEventType.Restarted:
|
||||||
|
crystal.Color = _puzzleColor;
|
||||||
|
lights.ForEach(emission => emission.color = _puzzleColor.hdr);
|
||||||
|
rotators.ForEach(rotator => rotator.Emission.color = _puzzleColor.hdr);
|
||||||
|
buttonActions.ForEach(action => action.button.Enable());
|
||||||
|
break;
|
||||||
|
case PuzzleEventType.Solved:
|
||||||
|
crystal.Color = _solvedColor;
|
||||||
|
lights.ForEach(emission => emission.color = _solvedColor.hdr);
|
||||||
|
rotators.ForEach(rotator => rotator.Emission.color = _solvedColor.hdr);
|
||||||
|
buttonActions.ForEach(action => action.button.Disable());
|
||||||
|
break;
|
||||||
|
case PuzzleEventType.WrongInput:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var buttonAction in buttonActions)
|
||||||
|
{
|
||||||
|
buttonAction.button.ButtonEvent += (_, type) =>
|
||||||
|
{
|
||||||
|
if (type == ButtonEventType.Pressed)
|
||||||
|
{
|
||||||
|
Switch(buttonAction);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
crystal.Active = true;
|
||||||
|
lights.ForEach(emission => emission.active = true);
|
||||||
|
rotators.ForEach(rotator => rotator.Emission.active = true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SetState(int index, int value, bool checkSolution)
|
||||||
|
{
|
||||||
|
base.SetState(index, value, checkSolution);
|
||||||
|
|
||||||
for (var i = 0; i < stateCount; i++)
|
for (var i = 0; i < stateCount; i++)
|
||||||
{
|
{
|
||||||
rotators[i].localRotation = Quaternion.AngleAxis(states[i], Vector3.up);
|
rotators[i].angle = states[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Switch(ButtonAction action)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < action.stateIndices.Count; i++)
|
||||||
|
{
|
||||||
|
var stateIndex = action.stateIndices[i];
|
||||||
|
var current = OrientationExtensions.FromAngle(states[stateIndex]);
|
||||||
|
current = current == Orientation.North ? current.Rotated(1) : current.Rotated(-1);
|
||||||
|
|
||||||
|
// set state but only check solution on the last change
|
||||||
|
SetState(stateIndex, current.AngleInt(), i == action.stateIndices.Count - 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
private bool CorrectRotatorCount(List<Transform> list) => list != null && list.Count == stateCount;
|
private bool CorrectRotatorCount(List<Rotator> list) => list != null && list.Count == stateCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
29
Assets/Desert/Runtime/Puzzle B/Rotator.cs
Normal file
29
Assets/Desert/Runtime/Puzzle B/Rotator.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(Emission))]
|
||||||
|
public class Rotator : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Range(0, 359)] public int angle;
|
||||||
|
[Range(0, 1)] public float speed;
|
||||||
|
|
||||||
|
public Emission Emission { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Emission = GetComponent<Emission>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
angle %= 360;
|
||||||
|
var angleDifference = angle - transform.localEulerAngles.y;
|
||||||
|
if (Math.Abs(angleDifference) >= 0.1)
|
||||||
|
{
|
||||||
|
transform.Rotate(0, angleDifference*Mathf.Pow(speed, 2), 0, Space.Self);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Desert/Runtime/Puzzle B/Rotator.cs.meta
Normal file
11
Assets/Desert/Runtime/Puzzle B/Rotator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4596ccc5a8dcfb4294f3932f43e1847
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,7 +1,8 @@
|
|||||||
using NaughtyAttributes;
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
namespace EscapeRoomEngine.Desert.Runtime
|
||||||
{
|
{
|
||||||
public class SymbolButton : Button
|
public class SymbolButton : Button
|
||||||
{
|
{
|
||||||
@@ -12,7 +13,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
|
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
|
||||||
|
|
||||||
private Material _material;
|
private Material _material;
|
||||||
private Color _puzzleColor, _solvedColor, _activeColor;
|
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -37,8 +38,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
|||||||
color = _activeColor;
|
color = _activeColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
_material.SetColor(FresnelColor, color);
|
_material.SetColor(FresnelColor, color.hdr);
|
||||||
_material.SetColor(Color, color);
|
_material.SetColor(Color, color.hdr);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -28,8 +29,7 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
public GameObject environment;
|
public GameObject environment;
|
||||||
|
|
||||||
[BoxGroup("Theme")]
|
[BoxGroup("Theme")]
|
||||||
[ColorUsage(false, true)]
|
public DynamicColor puzzleColor, solvedColor, activeColor;
|
||||||
public Color puzzleColor, solvedColor, activeColor;
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
|
using UnityEngine;
|
||||||
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
||||||
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
||||||
|
|
||||||
@@ -27,6 +28,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
|
|
||||||
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
|
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
|
||||||
|
|
||||||
|
[SelectionBase]
|
||||||
public class PuzzleState : ModuleState
|
public class PuzzleState : ModuleState
|
||||||
{
|
{
|
||||||
public event PuzzleEventHandler PuzzleEvent;
|
public event PuzzleEventHandler PuzzleEvent;
|
||||||
@@ -48,6 +50,11 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
|
|
||||||
private bool _solved;
|
private bool _solved;
|
||||||
|
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
OnPuzzleEvent(PuzzleEventType.Restarted);
|
||||||
|
}
|
||||||
|
|
||||||
private void OnPuzzleEvent(PuzzleEventType type)
|
private void OnPuzzleEvent(PuzzleEventType type)
|
||||||
{
|
{
|
||||||
Logger.Log(type.Description(Module), LogType.PuzzleFlow);
|
Logger.Log(type.Description(Module), LogType.PuzzleFlow);
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
[BoxGroup("State Puzzle")]
|
[BoxGroup("State Puzzle")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
protected List<int> states, solution;
|
protected List<int> states, solution;
|
||||||
[BoxGroup("Step Puzzle")]
|
[BoxGroup("State Puzzle")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
[ValidateInput("CorrectStateCount", "States count must be equal to the number of states and the length of the solution.")]
|
[ValidateInput("CorrectStateCount", "States count must be equal to the number of states and the length of the solution.")]
|
||||||
[Min(0)]
|
[Min(0)]
|
||||||
@@ -22,22 +22,28 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
|
|
||||||
private List<int> _initialStates;
|
private List<int> _initialStates;
|
||||||
|
|
||||||
private void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
_initialStates = states;
|
_initialStates = new List<int>(states);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Start()
|
protected override void Start()
|
||||||
{
|
{
|
||||||
PuzzleEvent += (_, type) =>
|
PuzzleEvent += (_, type) =>
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case PuzzleEventType.Restarted:
|
case PuzzleEventType.Restarted:
|
||||||
states = _initialStates;
|
for (var i = 0; i < stateCount; i++)
|
||||||
|
{
|
||||||
|
SetState(i, _initialStates[i], false);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case PuzzleEventType.Solved:
|
case PuzzleEventType.Solved:
|
||||||
states = solution;
|
for (var i = 0; i < stateCount; i++)
|
||||||
|
{
|
||||||
|
SetState(i, solution[i], false);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case PuzzleEventType.WrongInput:
|
case PuzzleEventType.WrongInput:
|
||||||
break;
|
break;
|
||||||
@@ -45,19 +51,15 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
base.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetState(int index, int value)
|
protected virtual void SetState(int index, int value, bool checkSolution)
|
||||||
{
|
{
|
||||||
if (index >= 0 && index < stateCount)
|
if (index >= 0 && index < stateCount)
|
||||||
{
|
{
|
||||||
states[index] = value;
|
states[index] = value;
|
||||||
StatesUpdate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void StatesUpdate()
|
|
||||||
{
|
|
||||||
correctStates = 0;
|
correctStates = 0;
|
||||||
for (var i = 0; i < stateCount; i++)
|
for (var i = 0; i < stateCount; i++)
|
||||||
{
|
{
|
||||||
@@ -67,11 +69,12 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (correctStates == stateCount && correctStates > 0)
|
if (checkSolution && correctStates == stateCount && correctStates > 0)
|
||||||
{
|
{
|
||||||
Solve();
|
Solve();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
private bool CorrectStateCount(int count) =>
|
private bool CorrectStateCount(int count) =>
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
[BoxGroup("Step Puzzle")] [ProgressBar("Step", "totalSteps", EColor.Orange)]
|
[BoxGroup("Step Puzzle")] [ProgressBar("Step", "totalSteps", EColor.Orange)]
|
||||||
public int currentStep;
|
public int currentStep;
|
||||||
|
|
||||||
protected virtual void Start()
|
protected override void Start()
|
||||||
{
|
{
|
||||||
PuzzleEvent += (_, type) =>
|
PuzzleEvent += (_, type) =>
|
||||||
{
|
{
|
||||||
@@ -37,6 +37,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
base.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void CheckStep(int step)
|
protected virtual void CheckStep(int step)
|
||||||
|
|||||||
@@ -14,6 +14,13 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
Orientation.North, Orientation.East, Orientation.South, Orientation.West
|
Orientation.North, Orientation.East, Orientation.South, Orientation.West
|
||||||
});
|
});
|
||||||
|
|
||||||
|
public static Orientation FromAngle(int angle) => (Orientation)angle;
|
||||||
|
|
||||||
public static float Angle(this Orientation orientation) => (float)orientation;
|
public static float Angle(this Orientation orientation) => (float)orientation;
|
||||||
|
|
||||||
|
public static int AngleInt(this Orientation orientation) => (int)orientation;
|
||||||
|
|
||||||
|
public static Orientation Rotated(this Orientation orientation, int quarterRotations) =>
|
||||||
|
orientation + quarterRotations * 90;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
14
Assets/Engine/Runtime/Utilities/DynamicColor.cs
Normal file
14
Assets/Engine/Runtime/Utilities/DynamicColor.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public struct DynamicColor
|
||||||
|
{
|
||||||
|
[ColorUsage(true, true)]
|
||||||
|
public Color hdr;
|
||||||
|
[ColorUsage(true, false)]
|
||||||
|
public Color ldr;
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Engine/Runtime/Utilities/DynamicColor.cs.meta
Normal file
3
Assets/Engine/Runtime/Utilities/DynamicColor.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: be15a05372394378a7b6a28e1dd89a1d
|
||||||
|
timeCreated: 1669760387
|
||||||
@@ -18,9 +18,15 @@ MonoBehaviour:
|
|||||||
type: 3}
|
type: 3}
|
||||||
environment: {fileID: 5743657079028767629, guid: 17ecdbaca50efaa4ab503614dfec54a8,
|
environment: {fileID: 5743657079028767629, guid: 17ecdbaca50efaa4ab503614dfec54a8,
|
||||||
type: 3}
|
type: 3}
|
||||||
puzzleColor: {r: 8, g: 3.5137255, b: 0, a: 1}
|
puzzleColor:
|
||||||
solvedColor: {r: 0.53333336, g: 7.5607843, b: 0, a: 1}
|
hdr: {r: 8, g: 3.5137255, b: 0, a: 1}
|
||||||
activeColor: {r: 0, g: 4.329412, b: 8, a: 1}
|
ldr: {r: 1, g: 0.44059038, b: 0, a: 1}
|
||||||
|
solvedColor:
|
||||||
|
hdr: {r: 0.53333336, g: 7.5607843, b: 0, a: 1}
|
||||||
|
ldr: {r: 0.42315578, g: 1, b: 0, a: 1}
|
||||||
|
activeColor:
|
||||||
|
hdr: {r: 0, g: 4.329412, b: 8, a: 1}
|
||||||
|
ldr: {r: 0, g: 0.5401311, b: 1, a: 1}
|
||||||
spawnDoor: {fileID: 11400000, guid: 08ce7f3b4a84bf141a6afe8e31e7ca33, type: 2}
|
spawnDoor: {fileID: 11400000, guid: 08ce7f3b4a84bf141a6afe8e31e7ca33, type: 2}
|
||||||
exitDoorTypes:
|
exitDoorTypes:
|
||||||
- {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a, type: 2}
|
- {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a, type: 2}
|
||||||
|
|||||||
Reference in New Issue
Block a user