DynamicColor, Crystal prefab, Finish Puzzle B
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@@ -11,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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[BoxGroup("State Puzzle")]
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[SerializeField]
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protected List<int> states, solution;
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[BoxGroup("Step Puzzle")]
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[BoxGroup("State Puzzle")]
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[SerializeField]
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[ValidateInput("CorrectStateCount", "States count must be equal to the number of states and the length of the solution.")]
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[Min(0)]
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@@ -22,22 +22,28 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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private List<int> _initialStates;
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private void Awake()
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protected virtual void Awake()
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{
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_initialStates = states;
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_initialStates = new List<int>(states);
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}
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protected virtual void Start()
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protected override void Start()
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{
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PuzzleEvent += (_, type) =>
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{
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switch (type)
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{
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case PuzzleEventType.Restarted:
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states = _initialStates;
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for (var i = 0; i < stateCount; i++)
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{
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SetState(i, _initialStates[i], false);
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}
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break;
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case PuzzleEventType.Solved:
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states = solution;
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for (var i = 0; i < stateCount; i++)
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{
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SetState(i, solution[i], false);
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}
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break;
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case PuzzleEventType.WrongInput:
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break;
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@@ -45,31 +51,28 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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throw new ArgumentOutOfRangeException(nameof(type), type, null);
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}
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};
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base.Start();
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}
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public void SetState(int index, int value)
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protected virtual void SetState(int index, int value, bool checkSolution)
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{
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if (index >= 0 && index < stateCount)
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{
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states[index] = value;
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StatesUpdate();
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}
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}
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protected virtual void StatesUpdate()
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{
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correctStates = 0;
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for (var i = 0; i < stateCount; i++)
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{
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if (states[i] == solution[i])
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correctStates = 0;
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for (var i = 0; i < stateCount; i++)
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{
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correctStates++;
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if (states[i] == solution[i])
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{
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correctStates++;
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}
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}
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}
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if (correctStates == stateCount && correctStates > 0)
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{
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Solve();
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if (checkSolution && correctStates == stateCount && correctStates > 0)
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{
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Solve();
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}
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}
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}
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