DynamicColor, Crystal prefab, Finish Puzzle B

This commit is contained in:
2022-11-28 23:31:00 +01:00
parent 60e390a993
commit 450c16c94f
63 changed files with 2915 additions and 361 deletions

View File

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using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
{
public class SymbolButton : Button
{
private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
private static readonly int Color = Shader.PropertyToID("_Color");
public int symbolNumber;
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
private Material _material;
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
private void Awake()
{
_material = holoRenderer.material;
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
}
protected override void Start()
{
base.Start();
ButtonEvent += (_, _) =>
{
var color = _puzzleColor;
if (!Active)
{
color = _solvedColor;
} else if (Pressed)
{
color = _activeColor;
}
_material.SetColor(FresnelColor, color.hdr);
_material.SetColor(Color, color.hdr);
};
}
}
}