DynamicColor, Crystal prefab, Finish Puzzle B
This commit is contained in:
@@ -26,7 +26,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||
private IOption<Symbol> _activeSymbol;
|
||||
private Animator _animator;
|
||||
private Ball _ball;
|
||||
private Color _puzzleColor, _solvedColor;
|
||||
private DynamicColor _puzzleColor, _solvedColor;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -50,12 +50,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
_ball.Active = true;
|
||||
terminalLight.color = _puzzleColor;
|
||||
terminalLight.color = _puzzleColor.hdr;
|
||||
symbols.ForEach(symbol => symbol.Enable());
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
_ball.Active = false;
|
||||
terminalLight.color = _solvedColor;
|
||||
terminalLight.color = _solvedColor.hdr;
|
||||
symbols.ForEach(symbol => symbol.Disable());
|
||||
break;
|
||||
case PuzzleEventType.WrongInput:
|
||||
|
||||
Reference in New Issue
Block a user