DynamicColor, Crystal prefab, Finish Puzzle B

This commit is contained in:
2022-11-28 23:31:00 +01:00
parent 60e390a993
commit 450c16c94f
63 changed files with 2915 additions and 361 deletions

View File

@@ -1,6 +1,6 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
@@ -9,7 +9,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
[BoxGroup("Internal")] [Required] public Emission statusLight;
[BoxGroup("Internal")] [Required] public Ring ring;
private Color _puzzleColor, _solvedColor;
private DynamicColor _puzzleColor, _solvedColor;
private void Awake()
{
@@ -29,7 +29,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
_active = value;
statusLight.color = _active ? _puzzleColor : _solvedColor;
statusLight.color = _active ? _puzzleColor.hdr : _solvedColor.hdr;
ring.rotating = _active;
if (!_active)
{