DynamicColor, Crystal prefab, Finish Puzzle B
This commit is contained in:
@@ -92,6 +92,13 @@ namespace EscapeRoomEngine.Desert.Runtime
|
||||
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Disable() => Active = false;
|
||||
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Press() => Pressed = true;
|
||||
[Button(enabledMode: EButtonEnableMode.Playmode)] public void Release() => Pressed = false;
|
||||
|
||||
[Button(enabledMode: EButtonEnableMode.Playmode)]
|
||||
public void PressAndRelease()
|
||||
{
|
||||
Press();
|
||||
Release();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
Reference in New Issue
Block a user