add StepPuzzle and CyclicStepPuzzle
This commit is contained in:
35
Assets/Engine/Runtime/Modules/CyclicStepPuzzle.cs
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35
Assets/Engine/Runtime/Modules/CyclicStepPuzzle.cs
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@@ -0,0 +1,35 @@
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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public class CyclicStepPuzzle : StepPuzzle
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{
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[BoxGroup("Step Puzzle")] [Min(0)] public int cycleStep;
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protected override void CheckStep(int step)
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{
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if (!Solved)
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{
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if (currentStep == 0)
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{
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// begin at any step
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cycleStep = NextInCycle(step);
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Step();
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}
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else if (step == cycleStep)
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{
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// next step in cycle
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cycleStep = NextInCycle(cycleStep);
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Step();
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}
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else
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{
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WrongInput();
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}
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}
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}
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private int NextInCycle(int step) => (step + 1) % totalSteps;
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}
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}
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3
Assets/Engine/Runtime/Modules/CyclicStepPuzzle.cs.meta
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3
Assets/Engine/Runtime/Modules/CyclicStepPuzzle.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4551ae21288a497dac75931c56f86409
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timeCreated: 1669057382
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@@ -5,5 +5,10 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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public abstract class ModuleState : MonoBehaviour
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{
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public abstract void SetModule(Module module);
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public override string ToString()
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{
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return name;
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}
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}
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}
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78
Assets/Engine/Runtime/Modules/StepPuzzle.cs
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78
Assets/Engine/Runtime/Modules/StepPuzzle.cs
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@@ -0,0 +1,78 @@
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using System;
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using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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public abstract class StepPuzzle : PuzzleState
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{
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[BoxGroup("Step Puzzle")]
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[InfoBox("In easy mode, the step puzzle will not reset if a wrong input is made.")]
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public bool easyMode;
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[BoxGroup("Step Puzzle")] [Min(0)] public int totalSteps;
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[BoxGroup("Step Puzzle")] [ProgressBar("Step", "totalSteps", EColor.Orange)]
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public int currentStep;
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protected virtual void Start()
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{
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PuzzleEvent += (_, type) =>
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{
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switch (type)
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{
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case PuzzleEventType.Restarted:
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currentStep = 0;
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break;
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case PuzzleEventType.Solved:
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currentStep = totalSteps;
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break;
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case PuzzleEventType.WrongInput:
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if (!easyMode)
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{
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currentStep = 0;
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}
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(type), type, null);
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}
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};
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}
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protected virtual void CheckStep(int step)
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{
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if (!Solved)
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{
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if (step == currentStep)
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{
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Step();
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}
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else
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{
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WrongInput();
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}
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}
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}
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#region Debug Buttons
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[Button(enabledMode: EButtonEnableMode.Playmode)]
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protected void Step()
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{
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if (!Solved)
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{
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currentStep++;
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if (currentStep >= totalSteps)
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{
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Solve();
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}
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else
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{
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Logger.Log($"{this} step {currentStep}/{totalSteps}", LogType.PuzzleDetail);
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}
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}
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}
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#endregion
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}
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}
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3
Assets/Engine/Runtime/Modules/StepPuzzle.cs.meta
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3
Assets/Engine/Runtime/Modules/StepPuzzle.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5095ea3f77724269857f7275fbf7159b
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timeCreated: 1669052447
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