rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions

This commit is contained in:
2022-11-24 11:34:11 +01:00
parent f13ba4cd95
commit 3e51410ade
36 changed files with 268 additions and 275 deletions

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@@ -9,13 +9,13 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
#region Math
/// <summary>
/// Returns whether a position relative to some dimensions is inside those dimensions.
/// Returns whether a position relative to some placement is inside its dimensions.
/// </summary>
/// <param name="position">The position to check, relative to the dimensions.</param>
/// <param name="dimensions">The dimensions to check the position against.</param>
public static bool IsInsideRelative(this Vector2Int position, Dimensions dimensions)
/// <param name="position">The position to check, relative to the placement.</param>
/// <param name="placement">The placement to check the position against.</param>
public static bool IsInsideRelative(this Vector3Int position, Placement placement)
{
return position.x >= 0 && position.y >= 0 && position.x < dimensions.width && position.y < dimensions.length;
return position.x >= 0 && position.z >= 0 && position.x < placement.size.x && position.z < placement.size.y;
}
#endregion
@@ -29,4 +29,12 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
#endregion
}
public static class Vector2IntExtensions
{
public static Vector3Int ProjectAtFloor(this Vector2Int vector) => vector.ProjectAtHeight(0);
public static Vector3Int ProjectAtHeight(this Vector2Int vector, int height) =>
new Vector3Int(vector.x, height, vector.y);
}
}