rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions

This commit is contained in:
2022-11-24 11:34:11 +01:00
parent f13ba4cd95
commit 3e51410ade
36 changed files with 268 additions and 275 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
@@ -6,22 +7,15 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
public abstract class Requirement<T> : ScriptableObject
{
protected abstract IEnumerable<T> GenerateCandidates(Module module, Space space);
protected abstract List<T> FilterCandidates(List<T> candidates, Module module, Space space);
public void Restrict(HashSet<T> candidates, Module module, Space space) =>
candidates.IntersectWith(GenerateCandidates(module, space));
public static HashSet<T> Candidates(
HashSet<T> initialCandidates,
protected static List<T> Candidates(
List<T> candidates,
IEnumerable<Requirement<T>> requirements,
Module module, Space space)
{
foreach (var requirement in requirements)
{
requirement.Restrict(initialCandidates, module, space);
}
return initialCandidates;
return requirements.Aggregate(candidates,
(current, requirement) => requirement.FilterCandidates(current, module, space));
}
}
}