rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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@@ -6,22 +7,15 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public abstract class Requirement<T> : ScriptableObject
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{
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protected abstract IEnumerable<T> GenerateCandidates(Module module, Space space);
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protected abstract List<T> FilterCandidates(List<T> candidates, Module module, Space space);
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public void Restrict(HashSet<T> candidates, Module module, Space space) =>
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candidates.IntersectWith(GenerateCandidates(module, space));
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public static HashSet<T> Candidates(
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HashSet<T> initialCandidates,
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protected static List<T> Candidates(
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List<T> candidates,
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IEnumerable<Requirement<T>> requirements,
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Module module, Space space)
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{
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foreach (var requirement in requirements)
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{
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requirement.Restrict(initialCandidates, module, space);
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}
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return initialCandidates;
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return requirements.Aggregate(candidates,
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(current, requirement) => requirement.FilterCandidates(current, module, space));
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}
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}
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}
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