rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
This commit is contained in:
@@ -5,26 +5,29 @@ using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
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public class FaceSpaceCenter : OrientationRequirement
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public class FaceSpaceCenter : PlacementRequirement
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{
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protected override IEnumerable<Orientation> GenerateCandidates(Module module, Space space)
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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{
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var orientation = new HashSet<Orientation>(1);
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float width = space.rrDimensions.width;
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float length = space.rrDimensions.length;
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var xRel = module.SrPosition.x / (width - 1);
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var zRel = module.SrPosition.y / (length - 1);
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if (zRel > xRel)
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{
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orientation.Add(zRel > 1 - xRel ? Orientation.South : Orientation.East);
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}
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else
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{
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orientation.Add(zRel > 1 - xRel ? Orientation.West : Orientation.North);
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}
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float width = space.rrPlacement.size.x - 1;
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float length = space.rrPlacement.size.y - 1;
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return orientation;
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candidates.RemoveAll(candidate =>
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{
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var xRel = candidate.position.x / width;
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var zRel = candidate.position.z / length;
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return candidate.orientation !=
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(zRel > xRel
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? zRel > 1 - xRel
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? Orientation.South
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: Orientation.East
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: zRel > 1 - xRel
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? Orientation.West
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: Orientation.North);
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});
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return candidates;
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}
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}
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}
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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@@ -8,21 +7,11 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/No Overlap")]
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public class NoOverlap : PlacementRequirement
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{
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[InfoBox("A module relative position will be oriented with the module (e.g. (0, 1) is always in front of the module).")]
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[Label("Reserved Positions (Module Relative)")]
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public List<Vector2Int> mrReservedPositions;
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protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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{
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var candidates = space.rrDimensions.EveryPosition;
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space.AllModules.ForEach(m =>
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space.AllModules.ForEach(other =>
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{
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candidates.Remove(m.SrPosition);
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m.description.placementRequirements
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.FindAll(r => r is NoOverlap)
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.ForEach(r => ((NoOverlap)r).mrReservedPositions
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.ForEach(p => candidates.Remove(m.ToSpaceRelative(p))));
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candidates.RemoveAll(candidate => candidate.position.Equals(other.SrPosition));
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});
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return candidates;
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@@ -1,40 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public abstract class OrientationRequirement : Requirement<Orientation>
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{
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protected abstract override IEnumerable<Orientation> GenerateCandidates(Module module, Space space);
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public static bool TryOrienting(Module module, Space space)
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{
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if (module.description.orientationRequirements.Count == 0)
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{
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// don't evaluate requirements if there are none
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return true;
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}
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var orientationCandidates = Candidates(
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Module.EveryOrientation,
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module.description.orientationRequirements,
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module, space);
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Logger.Log($"orientation candidates: {string.Join(",", orientationCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
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if (orientationCandidates.Count > 0)
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{
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module.orientation = orientationCandidates.RandomElement();
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return true;
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}
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// ReSharper disable once RedundantIfElseBlock
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else
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{
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Logger.Log("Could not find suitable orientation for module", LogType.RequirementResolution);
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return false;
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}
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 0704ea5393394baf921f68d2dcbdfaec
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timeCreated: 1667878220
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@@ -7,22 +7,18 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
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public class PlaceAlongSpaceEdges : PlacementRequirement
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{
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protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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{
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var edgePositions = new HashSet<Vector2Int>();
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var right = space.rrPlacement.size.x - 1;
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var top = space.rrPlacement.size.y - 1;
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for (var x = 0; x < space.rrDimensions.width; x++)
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candidates.RemoveAll(candidate =>
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{
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edgePositions.Add(new Vector2Int(x, 0));
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edgePositions.Add(new Vector2Int(x, space.rrDimensions.length - 1));
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}
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for (var z = 0; z < space.rrDimensions.length; z++)
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{
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edgePositions.Add(new Vector2Int(0, z));
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edgePositions.Add(new Vector2Int(space.rrDimensions.width - 1, z));
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}
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var position = candidate.position;
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return position.x > 0 && position.x < right && position.z > 0 && position.z < top;
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});
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return edgePositions;
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return candidates;
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}
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}
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}
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@@ -7,9 +7,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
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public class PlaceAnywhere : PlacementRequirement
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{
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protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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{
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return space.rrDimensions.EveryPosition;
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return candidates;
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}
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}
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}
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@@ -2,15 +2,12 @@
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public abstract class PlacementRequirement : Requirement<Vector2Int>
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public abstract class PlacementRequirement : Requirement<Placement>
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{
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protected abstract override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space);
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protected abstract override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space);
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public static bool TryPlacing(Module module, Space space)
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{
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@@ -21,11 +18,11 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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}
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var placementCandidates = Candidates(
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space.rrDimensions.EveryPosition,
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space.rrPlacement.EveryPlacement,
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module.description.placementRequirements,
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module, space);
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Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
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Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.PositionAndOrientation()))}", LogType.RequirementResolution);
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if (placementCandidates.Count > 0)
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{
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@@ -7,9 +7,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public abstract class PreconditionRequirement : Requirement<bool>
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{
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protected static readonly HashSet<bool> TrueSet = new(new[] { true }), FalseSet = new(new[] { false });
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private static readonly List<bool> TrueSet = new(new[] { true });
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protected abstract override IEnumerable<bool> GenerateCandidates(Module module, Space space);
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protected abstract override List<bool> FilterCandidates(List<bool> candidates, Module module, Space space);
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public static bool CheckPreconditions(Module module, Space space)
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{
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@@ -12,12 +12,12 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[Required]
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public ModuleDescription relatedModule;
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protected override IEnumerable<bool> GenerateCandidates(Module module, Space space)
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protected override List<bool> FilterCandidates(List<bool> candidates, Module module, Space space)
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{
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var newModule = Module.CreateModuleByType(space, relatedModule);
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module.relatedModules.Add(newModule);
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return new []{ space.StageModuleWithRequirements(newModule) };
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return new List<bool> { space.StageModuleWithRequirements(newModule) };
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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@@ -6,22 +7,15 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public abstract class Requirement<T> : ScriptableObject
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{
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protected abstract IEnumerable<T> GenerateCandidates(Module module, Space space);
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protected abstract List<T> FilterCandidates(List<T> candidates, Module module, Space space);
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public void Restrict(HashSet<T> candidates, Module module, Space space) =>
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candidates.IntersectWith(GenerateCandidates(module, space));
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public static HashSet<T> Candidates(
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HashSet<T> initialCandidates,
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protected static List<T> Candidates(
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List<T> candidates,
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IEnumerable<Requirement<T>> requirements,
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Module module, Space space)
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{
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foreach (var requirement in requirements)
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{
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requirement.Restrict(initialCandidates, module, space);
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}
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return initialCandidates;
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return requirements.Aggregate(candidates,
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(current, requirement) => requirement.FilterCandidates(current, module, space));
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}
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}
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}
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