rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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@@ -45,7 +45,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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#region Puzzles
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[BoxGroup("Puzzles")] [MinMaxSlider(0, 10)]
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[BoxGroup("Puzzles")] [MinMaxSlider(0, 24)]
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public Vector2Int puzzleCount;
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[BoxGroup("Puzzles")]
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