rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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@@ -56,7 +56,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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Logger.Log("Generating room...", LogType.RoomGeneration);
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// get the last entrance from the newest room or create a spawn passage with no entrance door for where the player will start
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var entrance = NumberOfRooms > 0 ? _rooms.Last().exit : new Passage(new DoorModule(null, theme.spawnDoor), true);
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var entrance = NumberOfRooms > 0 ? _rooms.Last().exit : new Passage(new DoorModule(null, theme.spawnDoor));
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var room = new Room(entrance);
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_rooms.Add(room);
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