make portal surface work with transparent objects
This commit is contained in:
@@ -121,7 +121,7 @@ Material:
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 8, g: 3.5137255, b: 0, a: 1}
|
||||
- _Color: {r: 7.999999, g: 0, b: 0.07995986, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FresnelColor: {r: 8, g: 3.5137255, b: 0, a: 1}
|
||||
- _Fresnel_Color: {r: 8, g: 3.5137255, b: 0, a: 1}
|
||||
|
||||
@@ -121,9 +121,9 @@ Material:
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 7.999999, g: 0, b: 2.22282, a: 1}
|
||||
- _Color: {r: 0.09875487, g: 7.999999, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FresnelColor: {r: 7.999999, g: 0, b: 1.8809087, a: 1}
|
||||
- _FresnelColor: {r: 0, g: 0.5245628, b: 7.999999, a: 1}
|
||||
- _Fresnel_Color: {r: 8, g: 3.5137255, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
Reference in New Issue
Block a user