make portal surface work with transparent objects
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@@ -32,7 +32,7 @@ namespace EscapeRoomEngine.Portal.Runtime
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_layers = layers;
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_passType = passType;
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renderPassEvent = passType == PassType.Opaque ? RenderPassEvent.AfterRenderingOpaques : RenderPassEvent.BeforeRenderingTransparents;
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renderPassEvent = passType == PassType.Opaque ? RenderPassEvent.AfterRenderingOpaques : RenderPassEvent.AfterRenderingSkybox;
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_renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
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// set stencil
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