handle modules larger than 1x1, widen door size to allow walking around it
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@@ -9,10 +9,22 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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{
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space.AllModules.ForEach(other =>
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{
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candidates.RemoveAll(candidate => candidate.position.Equals(other.SrPosition));
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});
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space.AllModules.ForEach(other => // for all other module ...
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other.srPlacement.ForEachPosition(otherPosition => // ... positions ...
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candidates.RemoveAll(candidate => // ... remove every candidate that ...
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{
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var remove = false;
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candidate.ForEachPosition(position => // ... anywhere inside its bounds ...
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{
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if (!remove)
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{
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remove = position.Equals(otherPosition); // ... overlaps with other modules' position
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}
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});
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return remove;
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})));
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return candidates;
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}
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