handle modules larger than 1x1, widen door size to allow walking around it
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@@ -1,47 +1,122 @@
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Range = EscapeRoomEngine.Engine.Runtime.Utilities.Range;
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namespace EscapeRoomEngine.Engine.Runtime
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{
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public struct Placement
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{
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/// <summary>
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/// The placement position is always considered to be at <c>(0.5, 0.5)</c> relative to the placement.
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///
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/// <example>In a placement of size <c>(1, 1)</c>, the position is at the center of the placement. In a larger placement, the position is in the center of the bottom left square meter.</example>
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/// </summary>
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public Vector3Int position;
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public Vector2Int size;
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public Orientation orientation;
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/// <summary>
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/// Create a set with every possible combination of position and orientation given the dimensions.
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///
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/// <remarks>
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/// The size of all placements will be (1, 1).
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/// </remarks>
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/// </summary>
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public List<Placement> EveryPlacement
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{
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public Vector3Int BottomLeft {
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get
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{
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var placements = new List<Placement>();
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for (var zIter = 0; zIter < size.y; zIter++)
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var sizeMinusOne = size - Vector2Int.one;
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return orientation switch
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{
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for (var xIter = 0; xIter < size.x; xIter++)
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{
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placements.AddRange(OrientationExtensions.EveryOrientation().Select(o => new Placement
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{
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position = new Vector3Int(xIter, 0, zIter),
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size = Vector2Int.one,
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orientation = o
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}));
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}
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}
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Orientation.North => position,
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Orientation.East => position - new Vector3Int(0, 0, sizeMinusOne.x),
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Orientation.South => position - new Vector3Int(sizeMinusOne.x, 0, sizeMinusOne.y),
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Orientation.West => position - new Vector3Int(sizeMinusOne.y, 0, 0),
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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}
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/// <summary>
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/// Create a set with every possible combination of position and orientation of placements that fit in a given space.
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/// The size of the placements are given by this placement.
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/// </summary>
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/// <param name="space">The generated placements will fit inside the placement of the given space.</param>
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public List<Placement> EveryPlacementInSpace(Space space)
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{
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var placements = new List<Placement>();
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var sizeMinusOne = size - Vector2Int.one;
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var spaceSize = space.rrPlacement.size;
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return placements;
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foreach (var o in OrientationExtensions.EveryOrientation())
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{
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Range x;
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Range z;
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switch (o)
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{
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case Orientation.North:
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x = new Range(0, spaceSize.x - sizeMinusOne.x);
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z = new Range(0, spaceSize.y - sizeMinusOne.y);
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break;
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case Orientation.East:
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x = new Range(0, spaceSize.x - sizeMinusOne.y);
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z = new Range(sizeMinusOne.x, spaceSize.y);
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break;
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case Orientation.South:
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x = new Range(sizeMinusOne.x, spaceSize.x);
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z = new Range(sizeMinusOne.y, spaceSize.y);
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break;
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case Orientation.West:
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x = new Range(sizeMinusOne.y, spaceSize.x);
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z = new Range(0, spaceSize.y - sizeMinusOne.x);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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placements.AddRange(ConstrainedPlacements(o, size, x, z));
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}
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return placements;
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}
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private static IEnumerable<Placement> ConstrainedPlacements(
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Orientation orientation,
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Vector2Int size,
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Range xRange, Range zRange)
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{
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var placements = new List<Placement>(xRange.Length * zRange.Length);
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for (var z = zRange.min; z < zRange.max; z++)
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{
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for (var x = xRange.min; x < xRange.max; x++)
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{
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placements.Add(new Placement
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{
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position = new Vector3Int(x, 0, z),
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size = size,
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orientation = orientation
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});
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}
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}
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return placements;
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}
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/// <summary>
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/// Performs the specified action for each position inside the size of this placement.
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///
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/// <example>For the placement {(2, 0, 3), (1, 2), East} the action would be called twice with the parameters (2, 0, 3) and (3, 0, 3).</example>
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/// </summary>
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public void ForEachPosition(Action<Vector3Int> action)
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{
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var bottomLeft = BottomLeft;
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for (var z = 0; z < (orientation is Orientation.North or Orientation.South ? size.y : size.x); z++)
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{
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for (var x = 0; x < (orientation is Orientation.North or Orientation.South ? size.x : size.y); x++)
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{
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action(bottomLeft + new Vector3Int(x, 0, z));
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}
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}
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}
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public string PositionAndOrientation() => $"{{({position.x}, {position.z}), {orientation}}}";
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public string ToStringShort() => $"{{{position}, {orientation}}}";
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public override string ToString() => $"{{{position}, {size}, {orientation}}}";
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}
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}
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