From 2d6c3b67fda8006d85cdf45627046819f71c823e Mon Sep 17 00:00:00 2001 From: milan Date: Sun, 20 Nov 2022 12:53:23 +0100 Subject: [PATCH] set correct shader properties in symbol button --- Assets/Desert/Runtime/Puzzle A/SymbolButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Desert/Runtime/Puzzle A/SymbolButton.cs b/Assets/Desert/Runtime/Puzzle A/SymbolButton.cs index 9d9ce04..d7c3c38 100644 --- a/Assets/Desert/Runtime/Puzzle A/SymbolButton.cs +++ b/Assets/Desert/Runtime/Puzzle A/SymbolButton.cs @@ -6,7 +6,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A [RequireComponent(typeof(MeshRenderer))] public class SymbolButton : Button { - private static readonly int FresnelPower = Shader.PropertyToID("_FresnelPower"); + private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor"); private static readonly int Color = Shader.PropertyToID("_Color"); public EngineTheme theme; @@ -22,7 +22,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A Pressed ? theme.activeColor : Active ? theme.puzzleColor : theme.solvedColor; - _material.SetColor(FresnelPower, color); + _material.SetColor(FresnelColor, color); _material.SetColor(Color, color); } }