add vr test camera, only create render texture if it doesn't exist yet

This commit is contained in:
2022-10-08 00:48:32 +02:00
parent dd13f1f928
commit 29b604d769
6 changed files with 134 additions and 15 deletions

View File

@@ -147,11 +147,12 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
@@ -2871,7 +2872,7 @@ GameObject:
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m_Layer: 0
m_Name: Test Camera
m_TagString: Untagged
m_TagString: MainCamera
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m_NavMeshLayer: 0
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@@ -3067,22 +3068,22 @@ PrefabInstance:
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@@ -3092,7 +3093,7 @@ PrefabInstance:
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@@ -3156,7 +3157,7 @@ Transform:
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m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -3953,6 +3954,124 @@ MeshFilter:
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m_RequiresOpaqueTextureOption: 2
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