fix FaceSpaceCenter requirement
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@@ -30,24 +30,48 @@ namespace EscapeRoomEngine.Engine.Runtime
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};
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}
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}
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/// <summary>
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/// Get the geometric center of this placement taking into account its orientation.
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/// </summary>
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public Vector3 GeometricCenter
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{
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get
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{
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var sizeMinusOne = size - Vector2Int.one;
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var half = new Vector2(sizeMinusOne.x/2f, sizeMinusOne.y/2f);
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var horizontal = new Vector3(half.x, 0, half.y);
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var vertical = new Vector3(half.y, 0, -half.x);
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var geometricPosition = position + new Vector3(0.5f, 0, 0.5f);
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#pragma warning disable CS8524
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return orientation switch
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#pragma warning restore CS8524
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{
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Orientation.North => geometricPosition + horizontal,
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Orientation.East => geometricPosition + vertical,
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Orientation.South => geometricPosition - horizontal,
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Orientation.West => geometricPosition - vertical
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};
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}
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}
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/// <summary>
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/// Get the positions of the two back corners. The first one is just the position of the placement.
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/// Get the integer positions of the two back corners. The first one is just the position of the placement.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public (Vector3Int, Vector3Int) BackCorners {
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get
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{
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var width = size.x - 1;
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var horizontal = new Vector3Int(width, 0, 0);
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var vertical = new Vector3Int(0, 0, width);
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#pragma warning disable CS8524
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var otherCorner = orientation switch
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#pragma warning restore CS8524
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{
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Orientation.North => position + horizontal,
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Orientation.East => position - vertical,
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Orientation.South => position - horizontal,
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Orientation.West => position + vertical,
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_ => throw new ArgumentOutOfRangeException()
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Orientation.West => position + vertical
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};
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return (position, otherCorner);
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}
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