Finish Puzzle C
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@@ -27,15 +27,10 @@ namespace EscapeRoomEngine.Portal.Runtime
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/// </summary>
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[HideInInspector] public PortalDriverClone clone;
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private Collider _collider;
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private Rigidbody _rigidbody;
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private void Awake()
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{
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// check whether the collider is set up correctly
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_collider = GetComponent<Collider>();
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if (_collider.isTrigger) throw new Exception("Collider must not be a trigger.");
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// check whether the traveller is set
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if (!traveller) traveller = transform;
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