Finish Puzzle C

This commit is contained in:
2022-12-01 15:13:00 +01:00
parent ae3c6a50f5
commit 26602d3dbc
79 changed files with 4041 additions and 124 deletions

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@@ -1,11 +0,0 @@
namespace EscapeRoomEngine.Portal.Runtime
{
public class HandPortalDriver : PortalDriver
{
private new void Start()
{
traveller = transform.parent.parent.parent; // get the hand portal offset
base.Start();
}
}
}

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@@ -1,11 +0,0 @@
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@@ -27,15 +27,10 @@ namespace EscapeRoomEngine.Portal.Runtime
/// </summary>
[HideInInspector] public PortalDriverClone clone;
private Collider _collider;
private Rigidbody _rigidbody;
private void Awake()
{
// check whether the collider is set up correctly
_collider = GetComponent<Collider>();
if (_collider.isTrigger) throw new Exception("Collider must not be a trigger.");
// check whether the traveller is set
if (!traveller) traveller = transform;