no overlap requirement
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@@ -10,9 +10,9 @@ namespace Escape_Room_Engine.Engine.Scripts
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/// The room relative (<i>RR</i>) dimensions of this space.
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/// </summary>
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internal readonly Dimensions rrDimensions;
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internal List<Module> Modules { get; } = new(2);
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private GameObject _spaceObject;
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private List<Module> _modules = new(2);
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internal Space(Dimensions rrDimensions, Passage entrance)
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{
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@@ -26,7 +26,7 @@ namespace Escape_Room_Engine.Engine.Scripts
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internal void AddModule(Module module)
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{
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_modules.Add(module);
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Modules.Add(module);
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}
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internal void InstantiateSpace(Transform parent, string name)
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@@ -42,7 +42,7 @@ namespace Escape_Room_Engine.Engine.Scripts
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meshRenderer.material = Engine.DefaultEngine.roomMaterial;
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// instantiate all modules inside this space
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_modules.ForEach(module => module.InstantiateModule(_spaceObject.transform));
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Modules.ForEach(module => module.InstantiateModule(_spaceObject.transform));
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}
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/// <summary>
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