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136
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136
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136
Assets/Desert/Assets/Materials/Desert Portal.mat
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136
Assets/Desert/Assets/Materials/Desert Portal.mat
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orientationRequirements: []
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connectedDoorDescription: {fileID: 11400000}
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connectedDoorDescription: {fileID: 11400000}
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||||||
|
|||||||
@@ -29,6 +29,7 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
|
|
||||||
[InfoBox("If a space was generated without any puzzles in it, the engine will try generating another new space. To prevent infinite loops, the amount of retries is bound.")]
|
[InfoBox("If a space was generated without any puzzles in it, the engine will try generating another new space. To prevent infinite loops, the amount of retries is bound.")]
|
||||||
public int maxSpaceGenerationTries;
|
public int maxSpaceGenerationTries;
|
||||||
|
public Vector3 roomOffset;
|
||||||
[Required] public EngineTheme theme;
|
[Required] public EngineTheme theme;
|
||||||
|
|
||||||
public int NumberOfRooms => _rooms.Count;
|
public int NumberOfRooms => _rooms.Count;
|
||||||
@@ -63,7 +64,8 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
|
|
||||||
GenerateSpace(room, entrance); // TODO: rooms with more than one space
|
GenerateSpace(room, entrance); // TODO: rooms with more than one space
|
||||||
|
|
||||||
room.InstantiateRoom(_playSpaceOrigin.transform, (_rooms.Count - 1).ToString());
|
var roomId = _rooms.Count - 1;
|
||||||
|
room.InstantiateRoom(_playSpaceOrigin.transform, roomId * roomOffset, roomId.ToString());
|
||||||
|
|
||||||
UpdateUI();
|
UpdateUI();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,31 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
||||||
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
||||||
|
|
||||||
internal DoorState DoorState => DoorState.FromState(State);
|
public DoorState DoorState => DoorState.FromState(State);
|
||||||
|
public DoorState ConnectedDoorState => Passage.Other(this).DoorState;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Once this property is set, the door is considered to be connected. This property must only be set once.
|
||||||
|
/// </summary>
|
||||||
|
internal Passage Passage
|
||||||
|
{
|
||||||
|
get => _passage;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_passage != null)
|
||||||
|
{
|
||||||
|
throw new EngineException($"{this} is already connected");
|
||||||
|
}
|
||||||
|
|
||||||
|
_passage = value;
|
||||||
|
if (State != null)
|
||||||
|
{
|
||||||
|
DoorState.Connect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Passage _passage;
|
||||||
|
|
||||||
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description) {}
|
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description) {}
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
{
|
{
|
||||||
public enum DoorEventType
|
public enum DoorEventType
|
||||||
{
|
{
|
||||||
Locked, Unlocked
|
Locked, Unlocked, Connected
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate void DoorEventHandler(DoorModule source, DoorEventType e);
|
public delegate void DoorEventHandler(DoorModule source, DoorEventType e);
|
||||||
@@ -14,7 +14,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
{
|
{
|
||||||
public event DoorEventHandler DoorEvent;
|
public event DoorEventHandler DoorEvent;
|
||||||
|
|
||||||
private DoorModule Module { get; set; }
|
protected DoorModule Module { get; set; }
|
||||||
public bool Unlocked
|
public bool Unlocked
|
||||||
{
|
{
|
||||||
get => _unlocked;
|
get => _unlocked;
|
||||||
@@ -43,17 +43,17 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
|
|||||||
Module = DoorModule.FromModule(module);
|
Module = DoorModule.FromModule(module);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Button(enabledMode: EButtonEnableMode.Playmode)]
|
public void Connect() => OnDoorEvent(DoorEventType.Connected);
|
||||||
internal void Unlock()
|
|
||||||
{
|
#region Debug Buttons
|
||||||
Unlocked = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Button(enabledMode: EButtonEnableMode.Playmode)]
|
[Button(enabledMode: EButtonEnableMode.Playmode)]
|
||||||
internal void Lock()
|
internal void Unlock() => Unlocked = true;
|
||||||
{
|
|
||||||
Unlocked = false;
|
[Button(enabledMode: EButtonEnableMode.Playmode)]
|
||||||
}
|
internal void Lock() => Unlocked = false;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
public static DoorState FromState(ModuleState state)
|
public static DoorState FromState(ModuleState state)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
||||||
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
||||||
|
|
||||||
@@ -11,17 +12,49 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
|
|
||||||
internal Passage(DoorModule from)
|
internal Passage(DoorModule from)
|
||||||
{
|
{
|
||||||
|
if (!from.IsExit && !from.description.Equals(Engine.DefaultEngine.theme.spawnDoor))
|
||||||
|
{
|
||||||
|
throw new WrongTypeException(DoorType.Exit, DoorType.Entrance);
|
||||||
|
}
|
||||||
|
|
||||||
fromOut = from;
|
fromOut = from;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void ConnectTo(DoorModule door)
|
internal void PlaceEntrance(DoorModule door)
|
||||||
{
|
{
|
||||||
|
if (!door.IsEntrance)
|
||||||
|
{
|
||||||
|
throw new WrongTypeException(DoorType.Entrance, DoorType.Exit);
|
||||||
|
}
|
||||||
|
|
||||||
toIn = door;
|
toIn = door;
|
||||||
|
|
||||||
// to make sure the origin of the player doesn't move, the two doors must be placed in the same location in the same orientation
|
// to make sure the origin of the player doesn't move, the two doors must be placed in the same location in the same orientation
|
||||||
toIn.PlaceRoomRelative(fromOut.RrPosition, fromOut.Orientation);
|
toIn.PlaceRoomRelative(fromOut.RrPosition, fromOut.Orientation);
|
||||||
|
|
||||||
Logger.Log($"Connected passage from {fromOut} to {toIn} at {toIn.RrPosition} (RR)", LogType.PassageConnection);
|
Logger.Log($"Placed entrance {toIn} at {toIn.RrPosition} (RR)", LogType.ModulePlacement);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConnectDoors()
|
||||||
|
{
|
||||||
|
toIn.Passage = this;
|
||||||
|
fromOut.Passage = this;
|
||||||
|
|
||||||
|
Logger.Log($"Connected passage from {fromOut} to {toIn}", LogType.PassageConnection);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal DoorModule Other(DoorModule of)
|
||||||
|
{
|
||||||
|
if (of.Equals(fromOut))
|
||||||
|
{
|
||||||
|
return toIn;
|
||||||
|
}
|
||||||
|
if(of.Equals(toIn))
|
||||||
|
{
|
||||||
|
return fromOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new EngineException($"{of} is not connected to this passage");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -73,15 +73,18 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void InstantiateRoom(Transform parent, string name)
|
internal void InstantiateRoom(Transform parent, Vector3 offset, string name)
|
||||||
{
|
{
|
||||||
roomObject = new GameObject($"Room {name}");
|
roomObject = new GameObject($"Room {name}");
|
||||||
roomObject.transform.SetParent(parent, false);
|
roomObject.transform.SetParent(parent, false);
|
||||||
|
roomObject.transform.localPosition = offset;
|
||||||
|
|
||||||
for (var i = 0; i < _spaces.Count; i++)
|
for (var i = 0; i < _spaces.Count; i++)
|
||||||
{
|
{
|
||||||
_spaces[i].InstantiateSpace(roomObject.transform, i.ToString());
|
_spaces[i].InstantiateSpace(roomObject.transform, i.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
entrance.ConnectDoors();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
Engine.DefaultEngine.theme.playSpace.ProjectAtFloor());
|
Engine.DefaultEngine.theme.playSpace.ProjectAtFloor());
|
||||||
|
|
||||||
// connect the space to its passage
|
// connect the space to its passage
|
||||||
entrance.ConnectTo(new DoorModule(this,
|
entrance.PlaceEntrance(new DoorModule(this,
|
||||||
((DoorModuleDescription)entrance.fromOut.description).connectedDoorDescription));
|
((DoorModuleDescription)entrance.fromOut.description).connectedDoorDescription));
|
||||||
Modules.Add(entrance.toIn);
|
Modules.Add(entrance.toIn);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
||||||
{
|
{
|
||||||
@@ -11,6 +12,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
|
|||||||
{
|
{
|
||||||
public WrongTypeException(Type expected, Type found, Type baseType) : base($"Wrong type of {baseType} ({found} instead of {expected})") {}
|
public WrongTypeException(Type expected, Type found, Type baseType) : base($"Wrong type of {baseType} ({found} instead of {expected})") {}
|
||||||
|
|
||||||
|
public WrongTypeException(DoorType expected, DoorType found) : base($"Wrong door type ({found} instead of {expected})") {}
|
||||||
|
|
||||||
public WrongTypeException(string message) : base(message) {}
|
public WrongTypeException(string message) : base(message) {}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,88 @@
|
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%YAML 1.1
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%YAML 1.1
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"excludePlatforms": [],
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@@ -1,11 +1,14 @@
|
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using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Portal.Runtime
|
namespace EscapeRoomEngine.Portal.Runtime
|
||||||
{
|
{
|
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[RequireComponent(typeof(Collider))]
|
[RequireComponent(typeof(Collider))]
|
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public class Portal : MonoBehaviour
|
public class Portal : DoorState
|
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{
|
{
|
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public static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
|
public static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
|
||||||
|
|
||||||
@@ -16,30 +19,46 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
/// <summary>
|
/// <summary>
|
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/// The camera that will draw the view for this portal.
|
/// The camera that will draw the view for this portal.
|
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/// </summary>
|
/// </summary>
|
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public PortalCamera portalCamera;
|
[BoxGroup("Internal")] public PortalCamera portalCamera;
|
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|
/// <summary>
|
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|
/// The transform marking the edge of the portal plane.
|
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|
/// </summary>
|
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|
[BoxGroup("Internal")] public Transform portalTransform;
|
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|
|
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|
private bool Connected => linkedPortal != null;
|
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|
|
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private readonly List<PortalDriver> _closePortalDrivers = new();
|
private readonly List<PortalDriver> _closePortalDrivers = new();
|
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|
|
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private void Awake()
|
private void Awake()
|
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{
|
{
|
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// check whether the other portal is set up
|
|
||||||
if (!linkedPortal || linkedPortal.linkedPortal != this) throw new Exception("Other portal not set up correctly.");
|
|
||||||
|
|
||||||
// check whether the collider is set up correctly
|
// check whether the collider is set up correctly
|
||||||
if (!GetComponent<Collider>().isTrigger) throw new Exception("Collider must be a trigger.");
|
if (!GetComponent<Collider>().isTrigger) throw new Exception("Collider must be a trigger.");
|
||||||
|
|
||||||
|
DoorEvent += (_, type) =>
|
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|
{
|
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|
if (type == DoorEventType.Connected)
|
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|
{
|
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|
linkedPortal = FromDoorState(Module.ConnectedDoorState);
|
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|
portalCamera.screen.gameObject.SetActive(true);
|
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|
portalCamera.enabled = true;
|
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|
}
|
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|
};
|
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}
|
}
|
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|
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private void FixedUpdate()
|
private void FixedUpdate()
|
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{
|
{
|
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for (var i = 0; i < _closePortalDrivers.Count; i++)
|
if (Connected)
|
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{
|
{
|
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var portalDriver = _closePortalDrivers[i];
|
for (var i = 0; i < _closePortalDrivers.Count; i++)
|
||||||
if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
|
|
||||||
{
|
{
|
||||||
StopTrackingDriver(portalDriver);
|
var portalDriver = _closePortalDrivers[i];
|
||||||
linkedPortal.StartTrackingDriver(portalDriver, -1);
|
if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
|
||||||
portalDriver.Teleport(this, linkedPortal);
|
{
|
||||||
i--; // decrease the loop counter because the list is one element smaller now
|
StopTrackingDriver(portalDriver);
|
||||||
|
linkedPortal.StartTrackingDriver(portalDriver, -1);
|
||||||
|
portalDriver.Teleport(this, linkedPortal);
|
||||||
|
i--; // decrease the loop counter because the list is one element smaller now
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -59,24 +78,41 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
var portalDriver = other.GetComponent<PortalDriver>();
|
if (Connected)
|
||||||
if (portalDriver && !_closePortalDrivers.Contains(portalDriver))
|
|
||||||
{
|
{
|
||||||
StartTrackingDriver(portalDriver, CalculateSide(portalDriver.transform));
|
var portalDriver = other.GetComponent<PortalDriver>();
|
||||||
|
if (portalDriver && !_closePortalDrivers.Contains(portalDriver))
|
||||||
|
{
|
||||||
|
StartTrackingDriver(portalDriver, CalculateSide(portalDriver.transform));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
var portalDriver = other.GetComponent<PortalDriver>();
|
if (Connected)
|
||||||
if (portalDriver)
|
{
|
||||||
StopTrackingDriver(portalDriver);
|
var portalDriver = other.GetComponent<PortalDriver>();
|
||||||
|
if (portalDriver)
|
||||||
|
{
|
||||||
|
StopTrackingDriver(portalDriver);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int CalculateSide(Transform portalDriverTransform)
|
private int CalculateSide(Transform portalDriverTransform)
|
||||||
{
|
{
|
||||||
var t = transform;
|
return Math.Sign(Vector3.Dot(portalTransform.forward, portalDriverTransform.position - portalTransform.position));
|
||||||
return Math.Sign(Vector3.Dot(t.forward, portalDriverTransform.position - t.position));
|
}
|
||||||
|
|
||||||
|
private static Portal FromDoorState(DoorState state)
|
||||||
|
{
|
||||||
|
if (state is Portal portal)
|
||||||
|
{
|
||||||
|
return portal;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new WrongTypeException(typeof(Portal), state.GetType(), typeof(DoorState));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The mesh where the rendered texture will be drawn on.
|
/// The mesh where the rendered texture will be drawn on.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[SerializeField] private MeshRenderer screen;
|
[SerializeField] public MeshRenderer screen;
|
||||||
|
|
||||||
private PlayerCamera _playerCamera;
|
private PlayerCamera _playerCamera;
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
@@ -47,12 +47,14 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
_camera.enabled = true;
|
||||||
RenderPipelineManager.beginCameraRendering += Render;
|
RenderPipelineManager.beginCameraRendering += Render;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
RenderPipelineManager.beginCameraRendering -= Render;
|
RenderPipelineManager.beginCameraRendering -= Render;
|
||||||
|
_camera.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Render(ScriptableRenderContext scriptableRenderContext, Camera _)
|
private void Render(ScriptableRenderContext scriptableRenderContext, Camera _)
|
||||||
@@ -63,8 +65,6 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
// don't render this portal if it is not visible
|
// don't render this portal if it is not visible
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var t = portal.transform;
|
|
||||||
|
|
||||||
screen.enabled = false;
|
screen.enabled = false;
|
||||||
|
|
||||||
foreach (var eye in Eyes)
|
foreach (var eye in Eyes)
|
||||||
@@ -83,15 +83,16 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
}
|
}
|
||||||
|
|
||||||
// position portal camera
|
// position portal camera
|
||||||
var m = t.localToWorldMatrix * Portal.HalfRotation * portal.linkedPortal.transform.worldToLocalMatrix *
|
var m = portal.portalTransform.localToWorldMatrix * Portal.HalfRotation *
|
||||||
|
portal.linkedPortal.portalTransform.worldToLocalMatrix *
|
||||||
_playerCamera.GetEyeTransform(eye).localToWorldMatrix;
|
_playerCamera.GetEyeTransform(eye).localToWorldMatrix;
|
||||||
transform.SetPositionAndRotation(m.GetPosition(), m.rotation);
|
transform.SetPositionAndRotation(m.GetPosition(), m.rotation);
|
||||||
_camera.projectionMatrix = _playerCamera.camera.GetStereoProjectionMatrix(eye);
|
_camera.projectionMatrix = _playerCamera.camera.GetStereoProjectionMatrix(eye);
|
||||||
|
|
||||||
// set camera clip plane to portal (otherwise the wall behind the portal would be rendered)
|
// set camera clip plane to portal (otherwise the wall behind the portal would be rendered)
|
||||||
// calculating the clip plane: https://computergraphics.stackexchange.com/a/1506
|
// calculating the clip plane: https://computergraphics.stackexchange.com/a/1506
|
||||||
var n = -t.forward; // clip plane normal
|
var n = -portal.portalTransform.forward; // clip plane normal
|
||||||
var portalPlane = new Plane(n, t.position); // clip plane in world space
|
var portalPlane = new Plane(n, portal.portalTransform.position); // clip plane in world space
|
||||||
var clipPlane = _camera.worldToCameraMatrix.inverse.transpose *
|
var clipPlane = _camera.worldToCameraMatrix.inverse.transpose *
|
||||||
new Vector4(n.x, n.y, n.z, portalPlane.distance); // vector format clip plane in camera space
|
new Vector4(n.x, n.y, n.z, portalPlane.distance); // vector format clip plane in camera space
|
||||||
if (-portalPlane.GetDistanceToPoint(transform.position) >= minNearClipPlane)
|
if (-portalPlane.GetDistanceToPoint(transform.position) >= minNearClipPlane)
|
||||||
|
|||||||
@@ -73,13 +73,13 @@ namespace EscapeRoomEngine.Portal.Runtime
|
|||||||
|
|
||||||
public void Teleport(Portal from, Portal to)
|
public void Teleport(Portal from, Portal to)
|
||||||
{
|
{
|
||||||
var m = to.transform.localToWorldMatrix * Portal.HalfRotation * from.transform.worldToLocalMatrix *
|
var m = to.portalTransform.localToWorldMatrix * Portal.HalfRotation *
|
||||||
traveller.localToWorldMatrix;
|
from.portalTransform.worldToLocalMatrix * traveller.localToWorldMatrix;
|
||||||
traveller.SetPositionAndRotation(m.GetPosition(), m.rotation);
|
traveller.SetPositionAndRotation(m.GetPosition(), m.rotation);
|
||||||
if (_rigidbody)
|
if (_rigidbody && !_rigidbody.isKinematic)
|
||||||
{
|
{
|
||||||
_rigidbody.velocity = to.transform.TransformDirection(
|
_rigidbody.velocity = to.portalTransform.TransformDirection(
|
||||||
Portal.HalfRotation.rotation * from.transform.InverseTransformDirection(_rigidbody.velocity));
|
Portal.HalfRotation.rotation * from.portalTransform.InverseTransformDirection(_rigidbody.velocity));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -21,7 +21,7 @@ MonoBehaviour:
|
|||||||
puzzleColor: {r: 8, g: 3.5137255, b: 0, a: 1}
|
puzzleColor: {r: 8, g: 3.5137255, b: 0, a: 1}
|
||||||
solvedColor: {r: 0.53333336, g: 7.5607843, b: 0, a: 1}
|
solvedColor: {r: 0.53333336, g: 7.5607843, b: 0, a: 1}
|
||||||
activeColor: {r: 0, g: 4.329412, b: 8, a: 1}
|
activeColor: {r: 0, g: 4.329412, b: 8, a: 1}
|
||||||
spawnDoor: {fileID: 11400000, guid: 6e937b2e9f774999b5962c4b40947165, type: 2}
|
spawnDoor: {fileID: 11400000, guid: 08ce7f3b4a84bf141a6afe8e31e7ca33, type: 2}
|
||||||
exitDoorTypes:
|
exitDoorTypes:
|
||||||
- {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a, type: 2}
|
- {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a, type: 2}
|
||||||
puzzleCount: {x: 24, y: 24}
|
puzzleCount: {x: 24, y: 24}
|
||||||
|
|||||||
Reference in New Issue
Block a user