desert portal
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@@ -1,11 +1,14 @@
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using System;
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Portal.Runtime
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{
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[RequireComponent(typeof(Collider))]
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public class Portal : MonoBehaviour
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public class Portal : DoorState
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{
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public static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
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@@ -16,30 +19,46 @@ namespace EscapeRoomEngine.Portal.Runtime
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/// <summary>
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/// The camera that will draw the view for this portal.
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/// </summary>
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public PortalCamera portalCamera;
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[BoxGroup("Internal")] public PortalCamera portalCamera;
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/// <summary>
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/// The transform marking the edge of the portal plane.
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/// </summary>
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[BoxGroup("Internal")] public Transform portalTransform;
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private bool Connected => linkedPortal != null;
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private readonly List<PortalDriver> _closePortalDrivers = new();
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private void Awake()
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{
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// check whether the other portal is set up
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if (!linkedPortal || linkedPortal.linkedPortal != this) throw new Exception("Other portal not set up correctly.");
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// check whether the collider is set up correctly
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if (!GetComponent<Collider>().isTrigger) throw new Exception("Collider must be a trigger.");
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DoorEvent += (_, type) =>
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{
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if (type == DoorEventType.Connected)
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{
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linkedPortal = FromDoorState(Module.ConnectedDoorState);
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portalCamera.screen.gameObject.SetActive(true);
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portalCamera.enabled = true;
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}
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};
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}
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private void FixedUpdate()
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{
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for (var i = 0; i < _closePortalDrivers.Count; i++)
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if (Connected)
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{
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var portalDriver = _closePortalDrivers[i];
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if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
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for (var i = 0; i < _closePortalDrivers.Count; i++)
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{
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StopTrackingDriver(portalDriver);
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linkedPortal.StartTrackingDriver(portalDriver, -1);
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portalDriver.Teleport(this, linkedPortal);
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i--; // decrease the loop counter because the list is one element smaller now
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var portalDriver = _closePortalDrivers[i];
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if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
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{
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StopTrackingDriver(portalDriver);
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linkedPortal.StartTrackingDriver(portalDriver, -1);
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portalDriver.Teleport(this, linkedPortal);
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i--; // decrease the loop counter because the list is one element smaller now
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}
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}
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}
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}
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@@ -59,24 +78,41 @@ namespace EscapeRoomEngine.Portal.Runtime
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private void OnTriggerEnter(Collider other)
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{
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var portalDriver = other.GetComponent<PortalDriver>();
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if (portalDriver && !_closePortalDrivers.Contains(portalDriver))
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if (Connected)
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{
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StartTrackingDriver(portalDriver, CalculateSide(portalDriver.transform));
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var portalDriver = other.GetComponent<PortalDriver>();
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if (portalDriver && !_closePortalDrivers.Contains(portalDriver))
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{
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StartTrackingDriver(portalDriver, CalculateSide(portalDriver.transform));
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}
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}
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}
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private void OnTriggerExit(Collider other)
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{
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var portalDriver = other.GetComponent<PortalDriver>();
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if (portalDriver)
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StopTrackingDriver(portalDriver);
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if (Connected)
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{
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var portalDriver = other.GetComponent<PortalDriver>();
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if (portalDriver)
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{
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StopTrackingDriver(portalDriver);
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}
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}
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}
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private int CalculateSide(Transform portalDriverTransform)
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{
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var t = transform;
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return Math.Sign(Vector3.Dot(t.forward, portalDriverTransform.position - t.position));
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return Math.Sign(Vector3.Dot(portalTransform.forward, portalDriverTransform.position - portalTransform.position));
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}
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private static Portal FromDoorState(DoorState state)
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{
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if (state is Portal portal)
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{
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return portal;
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}
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throw new WrongTypeException(typeof(Portal), state.GetType(), typeof(DoorState));
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}
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}
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}
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