desert portal
This commit is contained in:
@@ -5,7 +5,9 @@
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||
"GUID:15fc0a57446b3144c949da3e2b9737a9",
|
||||
"GUID:fe685ec1767f73d42b749ea8045bfe43",
|
||||
"GUID:8804073475ba36c47830e8e19dc699ce"
|
||||
"GUID:776d03a35f1b52c4a9aed9f56d7b4229",
|
||||
"GUID:8804073475ba36c47830e8e19dc699ce",
|
||||
"GUID:2d68e204354e44f2a2ecf3cfa9213c5f"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace EscapeRoomEngine.Portal.Runtime
|
||||
{
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class Portal : MonoBehaviour
|
||||
public class Portal : DoorState
|
||||
{
|
||||
public static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
|
||||
|
||||
@@ -16,30 +19,46 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
/// <summary>
|
||||
/// The camera that will draw the view for this portal.
|
||||
/// </summary>
|
||||
public PortalCamera portalCamera;
|
||||
[BoxGroup("Internal")] public PortalCamera portalCamera;
|
||||
/// <summary>
|
||||
/// The transform marking the edge of the portal plane.
|
||||
/// </summary>
|
||||
[BoxGroup("Internal")] public Transform portalTransform;
|
||||
|
||||
private bool Connected => linkedPortal != null;
|
||||
|
||||
private readonly List<PortalDriver> _closePortalDrivers = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// check whether the other portal is set up
|
||||
if (!linkedPortal || linkedPortal.linkedPortal != this) throw new Exception("Other portal not set up correctly.");
|
||||
|
||||
// check whether the collider is set up correctly
|
||||
if (!GetComponent<Collider>().isTrigger) throw new Exception("Collider must be a trigger.");
|
||||
|
||||
DoorEvent += (_, type) =>
|
||||
{
|
||||
if (type == DoorEventType.Connected)
|
||||
{
|
||||
linkedPortal = FromDoorState(Module.ConnectedDoorState);
|
||||
portalCamera.screen.gameObject.SetActive(true);
|
||||
portalCamera.enabled = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
for (var i = 0; i < _closePortalDrivers.Count; i++)
|
||||
if (Connected)
|
||||
{
|
||||
var portalDriver = _closePortalDrivers[i];
|
||||
if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
|
||||
for (var i = 0; i < _closePortalDrivers.Count; i++)
|
||||
{
|
||||
StopTrackingDriver(portalDriver);
|
||||
linkedPortal.StartTrackingDriver(portalDriver, -1);
|
||||
portalDriver.Teleport(this, linkedPortal);
|
||||
i--; // decrease the loop counter because the list is one element smaller now
|
||||
var portalDriver = _closePortalDrivers[i];
|
||||
if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
|
||||
{
|
||||
StopTrackingDriver(portalDriver);
|
||||
linkedPortal.StartTrackingDriver(portalDriver, -1);
|
||||
portalDriver.Teleport(this, linkedPortal);
|
||||
i--; // decrease the loop counter because the list is one element smaller now
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,24 +78,41 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var portalDriver = other.GetComponent<PortalDriver>();
|
||||
if (portalDriver && !_closePortalDrivers.Contains(portalDriver))
|
||||
if (Connected)
|
||||
{
|
||||
StartTrackingDriver(portalDriver, CalculateSide(portalDriver.transform));
|
||||
var portalDriver = other.GetComponent<PortalDriver>();
|
||||
if (portalDriver && !_closePortalDrivers.Contains(portalDriver))
|
||||
{
|
||||
StartTrackingDriver(portalDriver, CalculateSide(portalDriver.transform));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
var portalDriver = other.GetComponent<PortalDriver>();
|
||||
if (portalDriver)
|
||||
StopTrackingDriver(portalDriver);
|
||||
if (Connected)
|
||||
{
|
||||
var portalDriver = other.GetComponent<PortalDriver>();
|
||||
if (portalDriver)
|
||||
{
|
||||
StopTrackingDriver(portalDriver);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int CalculateSide(Transform portalDriverTransform)
|
||||
{
|
||||
var t = transform;
|
||||
return Math.Sign(Vector3.Dot(t.forward, portalDriverTransform.position - t.position));
|
||||
return Math.Sign(Vector3.Dot(portalTransform.forward, portalDriverTransform.position - portalTransform.position));
|
||||
}
|
||||
|
||||
private static Portal FromDoorState(DoorState state)
|
||||
{
|
||||
if (state is Portal portal)
|
||||
{
|
||||
return portal;
|
||||
}
|
||||
|
||||
throw new WrongTypeException(typeof(Portal), state.GetType(), typeof(DoorState));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
/// <summary>
|
||||
/// The mesh where the rendered texture will be drawn on.
|
||||
/// </summary>
|
||||
[SerializeField] private MeshRenderer screen;
|
||||
[SerializeField] public MeshRenderer screen;
|
||||
|
||||
private PlayerCamera _playerCamera;
|
||||
private Camera _camera;
|
||||
@@ -47,12 +47,14 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_camera.enabled = true;
|
||||
RenderPipelineManager.beginCameraRendering += Render;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
RenderPipelineManager.beginCameraRendering -= Render;
|
||||
_camera.enabled = false;
|
||||
}
|
||||
|
||||
private void Render(ScriptableRenderContext scriptableRenderContext, Camera _)
|
||||
@@ -63,8 +65,6 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
// don't render this portal if it is not visible
|
||||
return;
|
||||
|
||||
var t = portal.transform;
|
||||
|
||||
screen.enabled = false;
|
||||
|
||||
foreach (var eye in Eyes)
|
||||
@@ -83,15 +83,16 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
}
|
||||
|
||||
// position portal camera
|
||||
var m = t.localToWorldMatrix * Portal.HalfRotation * portal.linkedPortal.transform.worldToLocalMatrix *
|
||||
var m = portal.portalTransform.localToWorldMatrix * Portal.HalfRotation *
|
||||
portal.linkedPortal.portalTransform.worldToLocalMatrix *
|
||||
_playerCamera.GetEyeTransform(eye).localToWorldMatrix;
|
||||
transform.SetPositionAndRotation(m.GetPosition(), m.rotation);
|
||||
_camera.projectionMatrix = _playerCamera.camera.GetStereoProjectionMatrix(eye);
|
||||
|
||||
// set camera clip plane to portal (otherwise the wall behind the portal would be rendered)
|
||||
// calculating the clip plane: https://computergraphics.stackexchange.com/a/1506
|
||||
var n = -t.forward; // clip plane normal
|
||||
var portalPlane = new Plane(n, t.position); // clip plane in world space
|
||||
var n = -portal.portalTransform.forward; // clip plane normal
|
||||
var portalPlane = new Plane(n, portal.portalTransform.position); // clip plane in world space
|
||||
var clipPlane = _camera.worldToCameraMatrix.inverse.transpose *
|
||||
new Vector4(n.x, n.y, n.z, portalPlane.distance); // vector format clip plane in camera space
|
||||
if (-portalPlane.GetDistanceToPoint(transform.position) >= minNearClipPlane)
|
||||
|
||||
@@ -73,13 +73,13 @@ namespace EscapeRoomEngine.Portal.Runtime
|
||||
|
||||
public void Teleport(Portal from, Portal to)
|
||||
{
|
||||
var m = to.transform.localToWorldMatrix * Portal.HalfRotation * from.transform.worldToLocalMatrix *
|
||||
traveller.localToWorldMatrix;
|
||||
var m = to.portalTransform.localToWorldMatrix * Portal.HalfRotation *
|
||||
from.portalTransform.worldToLocalMatrix * traveller.localToWorldMatrix;
|
||||
traveller.SetPositionAndRotation(m.GetPosition(), m.rotation);
|
||||
if (_rigidbody)
|
||||
if (_rigidbody && !_rigidbody.isKinematic)
|
||||
{
|
||||
_rigidbody.velocity = to.transform.TransformDirection(
|
||||
Portal.HalfRotation.rotation * from.transform.InverseTransformDirection(_rigidbody.velocity));
|
||||
_rigidbody.velocity = to.portalTransform.TransformDirection(
|
||||
Portal.HalfRotation.rotation * from.portalTransform.InverseTransformDirection(_rigidbody.velocity));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user