refactor modules

This commit is contained in:
2023-03-22 17:03:55 +01:00
parent 52cf3a7fbd
commit 128ab216d2
503 changed files with 1835 additions and 379 deletions

View File

@@ -0,0 +1,43 @@
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Runtime
{
/// <summary>
/// A holographic <see cref="Button"/> that changes its colour when it is pressed.
/// </summary>
public class HoloButton : Button
{
private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
private static readonly int Color = Shader.PropertyToID("_Color");
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
private Material _material;
private void Awake()
{
_material = holoRenderer.material;
}
protected override void Start()
{
base.Start();
ButtonEvent += (_, _) =>
{
var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
if (!Active)
{
color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor;
} else if (Pressed)
{
color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
}
_material.SetColor(FresnelColor, color.hdr);
_material.SetColor(Color, color.hdr);
};
}
}
}