refactor modules
This commit is contained in:
43
Assets/Station46/Scripts/HoloButton.cs
Normal file
43
Assets/Station46/Scripts/HoloButton.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Station46.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A holographic <see cref="Button"/> that changes its colour when it is pressed.
|
||||
/// </summary>
|
||||
public class HoloButton : Button
|
||||
{
|
||||
private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
|
||||
private static readonly int Color = Shader.PropertyToID("_Color");
|
||||
|
||||
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
|
||||
|
||||
private Material _material;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_material = holoRenderer.material;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
ButtonEvent += (_, _) =>
|
||||
{
|
||||
var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
if (!Active)
|
||||
{
|
||||
color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor;
|
||||
} else if (Pressed)
|
||||
{
|
||||
color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
|
||||
}
|
||||
|
||||
_material.SetColor(FresnelColor, color.hdr);
|
||||
_material.SetColor(Color, color.hdr);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user